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Kojima Productions Explains Choosing Platinum For Metal Gear Rising

August 18, 2012 Written by Zak Islam

Kojima Productions chose Platinum Games to take over the development helm for Metal Gear Rising: Revengeance due to their desire to retain a Japanese developer for the title, as well as the studio’s portfolio.

Speaking to VG247, KojiPro creative producer Yuji Korekado explained:

When we were developing this title internally – at some point – the decision came to give development over to another studio. At that point Kojima said that in Rising, one of the key features is the katana, so it had to be a Japanese developer that worked on it. So then we started looking at Japanese studios who had experience in action games, and of course Platinum Games came to mind.

Korekado added:

They had great titles such as Vanquish and Bayonetta. So we approached them, and they were happy to become involved. But when we first approached Platinum Games, the director, producer and whole development team said, ‘Well, please let us start from scratch with the story, characters and boss battles. We know it’s asking a lot but it will be something you will really like.

Metal Gear Rising: Revengeance is due for a release on February 19th in North America and three days later in European regions.