Sony: PS4 Sales “Well Over” 25 Million
While Sony didn’t give an update on worldwide PlayStation 4 sales during their Paris Games Week press conference yesterday, Michael Denny confirmed the install size is “well over” 25 million.
In an interview with Games Industry, Sony Worldwide Studios VP Michael Denny touched on the recent PS4 price drop around the world:
I don’t think there’s a better time to buy into PlayStation – PS4 particularly. Our installed base now is well over 25 million. That gives us a massive community of gamers, supported by a lot of new community features. We’ve got great games out there, more coming through. We’re looking forward to 2016, it’s an exciting time.
Previously, Sony financials put PS4 sales at 25.3 million worldwide as of June 30. At that time, Sony also forecasted 38.8 million PS4s sold by March 31, 2016.
Elsewhere in the interview, Denny was asked about the lack of “weird” games on PS4:
What I think we want is to bring the widest slate of content for the widest possible audience. What struck me about the conference last night was the great array of creativity and diversity of creators that we had on stage: from Japan, from the US, from France, from the UK. I think that’s something we’ll always be massive advocates of. PlayStation fans are the beneficiaries of that.
Addressing the Vita’s absence during the conference and on the show floor, Denny said it’s “still a fantastic handheld gaming device,” with “a great catalogue of AAA games out there” already and more indie and creative titles down the road. He added, “Plus, with Remote Play, there’s still a place for Vita in the PlayStation ecosystem.”
As for the future of Sony press conference in Europe, Denny said, “The main point is that Europe as a territory is fantastically important to us and we’re always going to do a big press conference in Europe every year.”
Before moving to Paris Games Week this year, Sony held their media briefings at gamescom. Currently, Sony hasn’t decided where their big European conference will take place in 2016.
[Source: Games Industry]