Bethesda Game Studios Announces Opening of Montreal Office

December 9, 2015 Written by Jason Dunning

To expand its “development capabilities in console, PC, and mobile gaming,” Bethesda Game Studios (Fallout 4, Skyrim) announced today that it has opened a new studio in Montreal, Quebec.

Already featuring a core team of more than 40 developers from both the console and mobile development space, Bethesda Game Studios Montreal will be managed by Yves Lachance, formerly of Behaviour Interactive (Fallout Shelter).

Todd Howard, Game Director at Bethesda Game Studios, said:

We’ve worked with some very talented developers in Montreal for a long time, and decided it was time to open a studio there. It’s exciting to think about the new games we’ll be building together.

Lachance added:

Our collaboration with Bethesda Game Studios has been an exhilarating and memorable journey already. We are thrilled to be launching the studio in Montreal and contributing our city’s great game-making talent to the kind of games that Bethesda Game Studios is known for.

There are numerous job openings available at Bethesda Game Studios Montreal, with a couple revealing they are most likely working on a co-developed RPG:

Engine Programmer

“Bethesda Game Studios is looking for talented Senior Engine Programmers to join our team that is pushing the bleeding-edge of RPG development for the PC and consoles.”

Senior VFX Artist

“Will be one of the key point person for art in Montreal on co-developed product and will be responsible for the production of art assets, mainly VFX, produced in Montreal at a high level of quality and on-time.”

Requirement: “At least 1 published game, preferably on PC, X360, PS3, Xbox One, PS4”

So far, Bethesda hasn’t announced exactly what the Montreal studio is working on.

[Source: Zenimax Jobs (1), (2), Bethesda]