EA: Star Wars Battlefront Shipped More Than 13 Million Units, Need for Speed Doubled Rivals’ Active Player Base

January 28, 2016Written by Jason Dunning

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As part of their Q3 fiscal year 2016 (ending December 31, 2015) financial results, Electronic Arts revealed that Star Wars Battlefront surpassed their expectations of 13 million units sold to retailers.

Seeing $1.803 billion non-GAAP net revenue during the quarter, and a record operating cash flow of $889 million, EA CFO Blake Jorgensen says the success was due to Battlefront, Need for Speed, and Ultimate Team:

It was a great quarter with non-GAAP revenue and earnings that exceeded our guidance. Our results were driven by strong performances from Star Wars Battlefront, Need for Speed, Ultimate Team, and catalog titles.

For some highlights, EA says they were the #1 publisher on PlayStation 4 and Xbox One in the West for the 2015 calendar year, based on available sources and EA estimates. Madden NFL 16 was the #1 sports title in the United States, while FIFA 16 was the #1 title overall in Europe during 2015.

Additionally, Need for Speed saw twice as many monthly active players in Q3 than the previous game, Need for Speed Rivals, and Battlefield 4 and Hardline players logged more than 150 million hours of gameplay in Q3.

For the full fiscal year (ending March 31, 2016), EA is expecting non-GAAP net revenue to be $4.5 billion.