Sherlock Holmes: The Devil’s Daughter Delayed to Summer 2016 in North America, Story Trailer Revealed

June 3, 2016 Written by Jason Dunning

Developer Frogwares and Publisher Bigben Interactive announced today that Sherlock Holmes: The Devil’s Daughter has been delayed in North America and will now release in summer 2016 on PlayStation 4, Xbox One, and PC through retail and digital stores.

In Europe, The Devil’s Daughter is still set for release next week on June 10, as you can see in the above story trailer.

Here’s the description for Sherlock Holmes: The Devil’s Daughter:

In this new video the famous detective’s daily life is quickly shaken by events: wracked by doubt over her past, Sherlock’s young daughter seems to be growing more and more distant, while apparently unrelated investigations come one after the other. A vast plot would seem to be taking shape… Can one suspect not hide another, after all?

Sherlock Holmes: The Devil’s Daughter is a unique adventure game that blends exploration, investigation and action for a breath-taking and fantastic playing experience. You play as the master detective himself, plunged against his will into a fantastic adventure brimming with intense action sequences for an interactive experience that is more immersive than ever. Roam the streets of Victorian London in search of clues and suspects, and untangle the threads of multiple intrigues until you reach the incredible final revelation.

Frogwares also addressed their decision to change the look of Sherlock Holmes, saying it came down to them needing a “character who was a credible father” and open to emotion, rather than the cold and ‘old school’ Holmes.

They add:

So we reworked it that way to create a strong emotional bond between Holmes and his daughter, Katelyn.But you can’t modify just one character. You need balance. Katelyn has to be cheeky and reactive, Watson a believable friend, everyone around them dynamic.

In other words: it’s not a matter of making cosmetic changes, but rather a real fundamental change to the game itself.

No reason was given for the delay in North America.

[Source: Frogwares]