BioWare “Pushing the Boundaries” of Frostbite Engine With Mass Effect Andromeda
In a new interview, Mass Effect developer BioWare has said that the it’s “pushing the boundaries of what Frostbite can do and what Mass Effect can do” in Andromeda. Creative Director Mac Walters revealed in the latest issue of the Official Xbox Magazine (via Daily Star) that the character animation quality is at an “all-time high” for the studio because it’s all about “expressiveness, emotion and a connection with the player.” He further explained:
One of the great things about working on Mass Effect is that it’s ground in reality.
It would be easy – probably too easy – for us just to go off and do things that are really wacky, that just don’t fit in, so we always start from that.
There are so many amazing things on earth. We’ll look at some images of a glowing cave somewhere in the world and be like, ‘That exists? That’s here on Earth?’ and then we tweak it a little bit, and now it’s alien, right?
Walters went on to say that BioWare usually starts with something “grounded” and then pushes it further until it ends up with something unique.
Mass Effect Andromeda is scheduled for release in 2017 for the PlayStation 4, Xbox One and PC.