Destiny Update 2.4.0 Is Live on PS4 & Xbox One, Here’s the Patch Notes

September 8, 2016 Written by Jason Dunning

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Even with the game undergoing maintenance until 4pm PT/7pm ET today, Bungie has released Destiny update 2.4.0 on PlayStation 4 and Xbox One, which can be pre-downloaded right now but can’t be played until the game is back online. Reportedly weighing in at 12GB – 14GB, depending on your console, update 2.4.0 preps for Rise of Iron, alters the Sandbox, changes the player experience, and more, as you can see in the patch notes:

Weapons

Read our detailed review of weapon change philosophies.

Auto Rifles

  • Reduced the maximum magazine size for highest rate of fire auto family (all weapons in the Doctrine of Passing family)
  • Increased damage to middle rate of fire Auto Rifles by 1.5%

Pulse Rifles

  • Increased rate of fire for Häkke pulse rifle Lyudmila-D
  • Increased damage for middle rate of fire family pulses (Nirwen’s Mercy) by 2%

Hand Cannons

  • Fixed an issue where the hand cannon Zaouli’s Bane’s rate of fire stat would display incorrectly
  • Fixed an issue where the Taken King Vanguard and Armsday Hand Cannons (Down and Doubt 00-0, Kumakatok HC4) stats would display incorrectly

Shotguns

  • Immobius: decreased spread on Titan class Shotgun (0.1 zoom factor increase), increased base stability (60% increase)
  • Increased high rate of fire and middle-low rate of fire Shotgun damages by 2%
  • Reduced spread angle penalty on Shotguns with the perk Full Auto, Invective was not affected

Sniper Rifles

  • Reduced damage on the middle-high impact (1000-Yard Stare family) of Sniper Rifles by 6.95%
  • Middle-high impact snipers can no longer reliably kill high armor guardians in super
  • No Land Beyond is not affected by this damage reduction
  • Reduced Target Acquisition for LDR 5001/Y-09 Longbow Synthesis to bring in line with other snipers in the middle-high rate of fire family
  • Increased the starting strength for aim deflection (aka Flinch) when players take damage while scoped in from 30% starting to 50% starting
  • With every subsequent hit, the strength of deflection increases until you hit 100% max deflection
  • Overall Sniper ADS aim deflection multiplier increased to 1.9x (was 1.85x)
  • Fixed an issue where Eirene UI stat bars showed an incorrect rate of fire

Sidearms

  • Unified damage for all Sidearm types
  • Increased damage for existing Häkke Sidearm families by 3% for lowest rate of fire and 7% for higher rate of fire
  • Decreased damage for non-hitscan Sidearms by 5% for Vestian Dynasty and Queen’s Choice
  • Minor extension of damage falloff point for Sidearms across the board (+0.5meter)
  • Minor increase of stability for Sidearms across the board
  • Added damage bonus in PvE (20-30% dependent on combatant tier)
  • To accommodate two new faster firing Sidearm families releasing in Rise of Iron, all current Sidearm rate of fire bars will be slightly shorter
  • This is to allow more bar space to display rate of fire differentiation
  • Does not change the actual fire rate, just the stat bar representation

Fusion Rifles

  • Accelerated coils correctly reflects damage reduction now on the UI stat bars
  • No change to gameplay effect, UI only
  • Fixed an issue where stat bars on Techeun Rage displayed incorrectly

Rocket Launchers

  • Extended damage falloff distance on Cluster Bomb perk’s explosions (should more reliably damage enemies now)
  • Grenades and Horseshoes perk proc radius reduced (1.3->1meters), Truth is not affected

Machine Guns

  • Increased damage on highest rate of fire Machine Guns by 4%

Weapon Perks

General

  • Magazine perks now give range bonuses
  • Removed impact stat bonuses that had no effect on base damage and only on the UI bars
  • Armor Piercing Rounds: adds +4 range, reduces -4 handling
  • High Caliber Rounds: adds +3 range, reduces -5 handling
  • Skip Rounds: adds +5 range, reduces -3 handling, adds +5 inventory

Take a Knee

  • Now activates after 0.5 seconds of crouching
  • Added flinch reduction (25%) and increased aim down sights speed by 25%

Exhumed

  • Added an extra +5 seconds (15 seconds total) of effect time

Cascade

  • Functional change: melee kills automatically reload a portion of the magazine

Surplus

  • Now increases carried ammo capacity

Grave Robber

  • Increased proc chance to 25% (was 20%)

Guerilla Fighter

  • Increased stability and range bonuses by 200% (think of it as bonus Hammer Forged and Perfect Balance when the perk activates)

Unflinching

  • Decreased efficacy of the perk from 25% flinch reduction to 15% flinch reduction

Firefly

  • Possible fix for crash related to special effects triggered by the Firefly perk

Exotic Weapons

Universal Remote

  • Exotic Perk range bonus reduced by 75% (no longer guarantees maximum shotgun range)
  • Increased rate of fire (decreased damage as a secondary effect)

Fabian Strategy

  • Kills with this weapon now automatically load a portion of the magazine
  • Increased base range by 16%
  • Increased base stability by 44%

Thorn

  • Reduced base range by 25%

Dreg’s Promise

  • Increased damage by 8%
  • Increased magazine size by 3

Touch of Malice

  • Touch of Malice’s self-damage infliction now removes Blessing of Light

No Time to Explain

  • Added intrinsic perk Headseeker

Boolean Gemini

  • Added intrinsic perk High Caliber Rounds

Armor

General

  • Fixed a bug causing +1 armor perks to sometimes fail to function
  • Class items can now accept shaders

Activities

Public Events

1st Daily Public Event Gold completion:

  • 1x Legendary Engram(once level 40; upgrade engram before)
  • 15x Destination Materials
  • 15x Legendary Marks
  • 5x Motes of Light
  • Very low chance of Exotic Shard
  • 4k XP – core, subclass, gear
  • 25x Vanguard Rep

Repeated Gold Public Events:

  • 200x Glimmer
  • Chance of 2-5 Destination Materials
  • Chance of 1-2 Motes of Light
  • 1.5k XP
  • Green/Blue Engram
  • 25x Vanguard Rep

Repeated Silver Public Events:

  • 100x Glimmer
  • Chance of 2-3 Destination Materials
  • 750 XP

Repeated Bronze Public Events:

  • 50x Glimmer
  • Chance of 1-2 Destination Materials
  • 500 XP

Quests

  • Quest menu has been changed and renamed to Progress
  • Record Books have been moved from the Materials on the Inventory menu to their own location in the Progress menu
  • Quest, Bounty, and Reputation displays have been adjusted

Crucible

General

  • Legendary Engrams have been removed from the Crucible PGCR, so Crucible Legendary Weapons will drop significantly more often
  • Fixed an issue where Crucible activity tooltips where showing the wrong icon
  • Beowolf, Cicero and Gilgamesh Shaders can once again be acquired by completing Crucible matches
  • Fixed some reward logic associated with vanity items from Shaxx Weekly package
  • The Crucible Quest “Factions” New Monarchy will no longer ask the player to earn points in the Salvage playlist
  • Crucible Quartermaster Weekly bounties have been removed
  • Free Sterling Treasure from Weekly Crucible and Postmaster will be discontinued
  • Sterling Treasure is still available from Prison of Elders and Eververse

Game Types

General

  • 3v3 gametypes gives slightly less Heavy Ammo per brick

Trials of Osiris

  • Trials of Osiris for Year 2 has ended. Trials of Osiris will resume in Rise of Iron on 9/30

Elimination

  • Heavy Ammo now only appears at one central location in Elimination matches
  • Fixed a bug where the Heavy Ammo could persist through rounds if the Heavy Round ends before it can spawn

Salvage

  • Reduced initial Relic Capture spawn delay, from 15 to 10 seconds
  • Reduced time between Relic spawns, from 25 to 15 seconds
  • Reduced countdown time on enemy probe, from 45 to 30 seconds
  • Increased interaction radius on enemy probe, from 3 to 5 meters
  • Increased successful sabotage score from 150 to 200 points
  • Changed scoring so that now only the interacting player gets points for a successful sabotage

Rift

  • Added an overshield on player spawn to cut down on spawn-camping
  • Extended runner damage resistance when picking up spark by a few seconds

Maps

Rusted Lands

  • Added invisible physics to stop players from escaping intended playable area

Vertigo

  • Added invisible physics to stop players from escaping intended playable area

Pantheon

  • Rotated lower Heavy Ammo crate to keep ammo from falling off the map

Crossroads

  • Added invisible physics to stop players from escaping intended playable area

Blind Watch

  • Moved Elimination tiebreaker zone indoors to avoid bias towards Bravo

UI

  • Fireteam and players in current game session list have been combined and will display 12 players without needing to change pages
  • Clan Roster has been added, but will not be immediately available
  • The Inventory menu has been modified to add Ornaments
  • Abandoned Quest Kiosk menu pagination now allows users to view more than the first page

Rise of Iron releases on September 20 for PlayStation 4 and Xbox One.

[Source: Bungie, Reddit (1), (2)]

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