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Insomniac Games Talks Ratchet & Clank – Movie, Sequel and Remasters

February 10, 2017 Written by Alex Co

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Given how much we loved Insomniac Games’ Ratchet & Clank re-imagining (it’s not really a just a remaster, let’s face it), we took the time out to chat with the studio about the duo.

Did Insomniac regret the game’s $40 price point given how well it sold? Should we expect a sequel to the movie anytime soon? These and more are answered by Insomniac Games Community and Marketing Lead James Stevenson.

PlayStation LifeStyle: After seeing how well the game was critically received and how well it sold, did you regret the $40 price point?

James Stevenson: Not at all! People seemed to respond very positively to the price point and the game had terrific word of mouth.

PSLS: Has Insomniac given thought to a sequel? Leaning toward remaking other Ratchet games or taking the franchise in a new direction?
JS: We always have ideas floating around in our head, but we don’t have anything to announce at this time.

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PSLS: Did the performance of the Ratchet & Clank movie have any impact on the future of the games franchise?
JS: The interesting thing here is that our core fans really loved the movie overall, so from that standpoint, the film was a success. It reinforced what’s great about our characters to the people who know them best. Maybe that’s one reason why the game sold so well?

PSLS: Are there any other Insomniac franchises they’d like to revisit on current consoles?
JS: We’re focused on other projects right now, but you never know though.

PSLS: Do you think other single-player games should follow in the footsteps of Ratchet & Clank and release at $40, instead of $60?
JS: Games release at a wide-variety of price points these days, some successfully, some not. It’s one of those things that I think has to be evaluated on a game-by-game basis.

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PSLS: Ratchet & Clank PS4 was the fastest-selling game in the franchise. Is it now the best-selling?
JS: We don’t release specific sales figures as Sony Interactive Entertainment is the IP holder

PSLS: There were around seven Ratchet & Clank games on PS3. Do you think we’ll get close to that number on PS4?
JS: Given we’re already a few years into the PS4’s life-cycle and we’ve only released one so far, I’m not certain. But a lot has changed in how consoles are viewed as a long-term platform, so we’ll have to see how things play out a bit more.

PSLS: Do you have any plans to bring Sunset Overdrive, or any of your VR titles, to PlayStation?
JS: Sunset Overdrive is exclusive to Xbox One, our VR titles are exclusive to Oculus Rift. We own the IP in all four of those cases though, but each of those games was published exclusively for that platform by the platform holder (Microsoft and Oculus Studios, respectively).

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PSLS: Have you heard any whispers of a Ratchet & Clank movie sequel?
JS: We haven’t had any real conversations about that. We’re focused on our current projects.

PSLS: Given that people were starting to grow tired of reboots, Remasters, remakes etc, were Insomniac surprised by the positive reception to Ratchet & Clank?
JS: I don’t think so, we knew we had made a really great and polished experience. We were really happy to have the great reception and to have so many people telling their friends.

PSLS: Has it been a success sales-wise?
JS: Well as you noted before, we announced it was the fastest selling game in the history of the franchise, so we’re quite pleased.

PSLS: Looking back on the project, is there something they wish they would have done differently?
JS: I don’t think there’s anything major, what the team accomplished was pretty great and it seems the fans and critics both agree.

PSLS: What does Insomniac think about fully priced remasters and remakes? Do they agree with the practice since they’re familiar with how much work goes into it?
JS: I don’t think we’ve thought about it too much, it really just depends on what you’re doing with each title and how you approach it.

PSLS: When can we expect the sequel? =)
JS: Ahh you think you can get us but you can’t. We’ve got nothing to share at this time. We hope folks keep enjoying the game that’s out there, it’s particularly beautiful on PS4 Pro with the update we put out. We think it’s the best looking game on the Pro, and definitely something any new Pro owner should check out.


We’d like to thank James Stevenson for taking the time out to answer our questions. Ratchet & Clank is out now for the PS4.

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