Skull & Bones Will Have a Narrative Campaign That’s “Integrated Into the Game”
When Ubisoft announced Skull & Bones, their “open world, multiplayer pirate-infested adventure,” they mentioned that it would allow you to raid the Hunting Grounds alone. In an interview with PC Gamer, a representative confirmed that it will have a narrative campaign:
[Skull & Bones] will offer a narrative campaign which will be integrated into the game and will not be something aside of the multiplayer experience. In this campaign, players will encounter iconic characters and memorable rival pirates. More details will be shared at a later date.
While it may have seemed like a lot was revealed during their E3 2017 press conference, Ubisoft only showed the Loot Hunt PvP mode, and they like to say that “this is just the tip of the iceberg” for what they have to show for the game.
Here’s what Ubisoft said about Skull & Bones when it was first announced:
Skull & Bones is an online naval game that will take players across a dynamic, shared open-ocean that reacts to their actions and evolves to continuously challenge them. Building upon the studio’s naval gameplay expertise, Skull & Bones introduces an innovative wind system that gives gamers tactical opportunities to navigate more quickly, shoot further, hit harder, escape deadly blows, and position themselves to decimate their victims. Gamers will also be able to build their own fleet of ships, which can specialize in different battle conditions using the game’s extensive customization options.
Skull & Bones releases in fall 2018 for PlayStation 4, Xbox One, and PC. You can sign up for the upcoming alphas and beta over here.