No Man’s Sky Update 1.33 Today on PS4 & PC Adds Features, Fixes More Issues

August 22, 2017 Written by Jason Dunning

No Mans Sky Update

2.26GB on PlayStation 4, No Man’s Sky update 1.33 is now available to download on PS4 and PC, Hello Games and players have revealed.

Continuing to address issues found by the community following Atlas Rises, here’s what you’ll find with today’s patch:

Additions

  • Added rockets to starting ship in creative default save game
  • Added new icon for solo difficulty AI ships
  • Added and improved audio at the ending of the Atlas path
  • Added and improved audio for terrain editing
  • Added ability to scan all building types and fixed their displayed names
  • Added ability to scan ships
  • Added the option to display temperatures in Celcius, Fahrenheit or Kelvin regardless of locale
  • Added ability to cancel in progress missions
  • Added faction icons on the galactic map
  • Added joypad and keyboard controls for switching between inventories
  • Added missing scan event icon to the Antimatter tutorial

Improvements

  • Improved audio for missions
  • Improvement to vehicle boost timings
  • Improved UI error messages relating to missions on the galactic map
  • Improved ship speed output on ship HUD
  • Improved binocular scanning for background objects
  • Improved ship handling when booster upgrades are installed
  • Improved visuals around icons for different inventories
  • Improved low flight mode handling
  • Improved saving and loading of terrain edits
  • Improved automatically selecting missions from NPCs in your base when they begin
  • Improved pricing of base building parts in normal mode

Fixes

  • Fixed issue where player bases were given the name “Unknown Base” rather than a generated name
  • Fixed S-class ships having incorrect pricing and numbers of slots
  • Fixed Albumen Pearl plants using the wrong name on their interaction labels
  • Fixed the landing marker being visible in some fighter cockpits
  • Fixed texturing issue seen with some combinations of AMD GPU and drivers
  • Fixed issue where travelling through the centre of the galaxy could sometimes take you back to the same galaxy
  • Fixed issue where mission waypoints on the galactic map would not be for your current mission
  • Fixed text truncation on binocular HUD
  • Fixed display of longer planet names on the discovery page UI
  • Fixed mission notifications showing an incorrect icon for Electron Vapour
  • Fixed an issue where portals you’ve returned through could not be updated to a different address
  • Fixed galactic map showing joypad prompts for changing filters when playing on mouse and keyboard
  • Fixed issue where players could lose the teleport destination they needed to complete the Mind Arc mission
  • Fixed players getting stuck in an interaction with the armourer if they hadn’t yet built a terminal
  • Fix for visual artifacts from transparent objects showing through the warp effect
  • Fixed crash in string translation when loading certain saves
  • Fixed terrain editor being built with full charge
  • Fixed occasional hang in displaying some multi-byte characters
  • Fixed issue where upgrading from a previous save would cause player bases to be floating or underground
  • Fixed very occasional crash in rendering
  • Fixed occasional crash relating to destructible objects
  • Fixed the Farmer displaying the wrong text for their final mission
  • Fixed issue where players could become stuck in the final atlas station

Miscellaneous

  • Made marker for rare graves stay up for the same time as other object markers
  • Prevented trees in frozen biomes spawning close to or intersecting buildings
  • Increased guidance for finding Convergence Cubes as part of the scientist mission
  • Prevented some tutorials (for example for life support) from being shown in your log
  • Prevented Artemis being visible in the holohub after they should have left
  • Protected against some cases where missions can send you to depot which has already been destroyed
  • Prevented binocular scanning flicking between multiple objects
  • Reduced cases where terrain editing changes are lost when reloading a save
  • Reduced difficulty of the final armourer mission
  • Prevented the interaction camera occasionally triggering at inappropriate times
  • Prevented pinned missions occasionally being deselected on warp

What would you like to see from future No Man’s Sky updates?

[Source: No Man’s Sky, Reddit]