Remember the crash modes in the old Burnout games? It’s officially back, but this time in a downloadable game completely centered around it.
You may recall a few months ago when we noticed that the ESRB had rated a mysterious game called Burnout CRASH!, leading us to believe that a new Burnout game was in the works. Well, it turns out the game does indeed exist, as Criterion have officially announcing the new game at the EA Summer Showcase. Burnout CRASH! brings back the fan favorite crash mode, but with a few new twists. Most notably is the confirmation of the new top down style gameplay, which we had previously noted from the ESRB’s report. Players will again focus on using their vehicle to create the most destructive crashes by slamming into other cars, hitting explosive devices, and just generally destroying everything they can see. High scores will be recording using the popular Autolog which premiered in last year’s Need for Speed: Hot Pursuit, keeping you in constant competition with everyone on your friends list. Richard Franke, Creative Director of Burnout CRASH! commented on the new game:
Burnout CRASH! is a crazy mix of pinball and game shows. We’ve evolved the core gameplay which everyone loved about Crash Mode, and expanded the whole experience using music, style and Autolog to create what we feel is the most mindless fun you can have on any gaming platform.
I’m all about a little mindless fun from time to time, and previous Burnout games that included crash mode certainly made for some good controller passing competition with a group of friends, so hopefully this lives up to that. Burnout CRASH! will include three game modes, 6 levels, and 18 total crash intersections to compete within. Multiple vehicles will be available to unlock, and other surprise features have been promised.
The previous Burnout game, Burnout Paradise, was – and still is – a great game, packed with tons of fun content, but one main disappointment was the exclusion of crash mode. It looks like Criterion has decided to make up for this omission, so hopefully they’ll be dedicating the same level of effort they’re so well known for in bringing this back. No release date or price details have been revealed yet, other than the general time frame of Fall 2011.