The first game developed by Codemasters’ Guildford Studio, Bodycount is only weeks away from release. To raise gamers’ anticipation for the spiritual successor to Black, Codemasters is releasing a series of developer diaries, called “behind the bullet.” The first developer diary is focused around the most important aspect of the game – guns!
As the developers explain, they took a small list of guns they liked and “polished the hell out of them.” Chris Healy mentions that firing a gun in real life is a very visceral experience and the developers have tried to emulate that experience as best as they could. Andrew Parsons continues by saying that the guns have nuances and that players are encouraged to “get to know them.”
The cover system will play a major role in the game. The developers discuss “shredding,” which refers to the way cover is torn down by gunfire. Players have to keep moving because a piece of cover will not stay safe for long. The developers have also tried to introduce a “non-sticky” cover system. A single button push will cause the player to crouch down by the nearest cover, but the player will still have complete control to move around.