Aside from working hard at putting the finishing touches on Twisted Metal for its release date on February 14, 2012, David Jaffe likes to write blogs on his personal website. On his latest blog post, the eccentric developer contemplated what it would be like if he ever directs another God of War game. And although he actually would prefer not to come back to the game franchise that made him famous back in the PS2 era, he mentioned that he would consider a return if and only if the conditions were right.
Right conditions for developers usually mean that whether he/she will be given enough budget and time to make it, as well as plenty of creative freedom. However, David has a slightly different take on it:
A lot of people ask me if I’d ever make another GOD OF WAR (assuming that opportunity was offered) and I always say the same thing: if it were GOD OF WAR meets something like ZELDA (formula wise), then yes (aka Darksiders, right?)…But if it were GOD OF WAR using the current formula, I would not. For me- and this is just me PERSONALLY (I get and respect not everyone shares this same thinking)- directing GOD OF WAR made me realize that as a game designer (and certainly as game director) I want our games to serve the gods of GAMEPLAY first and foremost. My and then team’s desire to tell a story/make a movie may or may not get to be fulfilled (depending on the game) but if we do tell a story, it will never come at the expense of the gameplay (the thing that makes our medium matter and special). Games can have story (and many should, such as God of War) and most games- even pure play games- should have strong world and IP. But working on God of War made it clear that- for me- if we have to cut a set piece or bit of spectacle because of our desire to put play first, then so be it. Ideally, the BEST games are those that do both.
Come on Sony, David just made his move, now it’s your turn!