Bethesda released patch 2.01 (or 1.2 on 360 and PC) for Skyrim earlier this week, with the aim of fixing some of the game’s many issues – especially the in-game lag that plagues players who played the game for a long period of time. But, despite fixing a few things, the patch also introduced a whole host of new problems to the game, such as a broken magic resistance mechanism and backward flying dragons. Similar to their response after the game released, Bethesda has once again quickly reassured fans that more fixes are coming.
Today, the Bethesda Blog announced that a new patch is expected to arrive sometimes next week to combat the latest glitches:
This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.
Other than fixes for game’s glitches, Bethesda also promises to release title updates that not only fix exploits in game, but also balancing issues:
After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.
Last but not least, the company also reassured fans of the game that they will treat the game with greater care from now on:
We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.
What do you think of Bethesda’s action so far? Are you experiencing any game-breaking glitches after you installed patch 2.01? Let us know in the comments below.