Capcom Aims to Cut Down on Long Development Cycles, Three to Four Years Too Long

May 24, 2012Written by Alex Osborn

Kenzo Tsujimoto, the CEO of Capcom explained that their current three to four year game development cycles are too long. As such, the publisher/developer is striving to limit the development time frame to two and a half years.

Speaking at a recent earnings report, Tsujimoto explained that reducing development times will be a major priority going forward, as he believes that this we be a vital change in bringing the company success in the future.

Speeding up development will probably raise the cost. But creating quality content will be vital to Capcom’s ability to survive by overcoming intense global competition. We will make substantial investments to develop this content.

The Capcom boss pointed to both Resident Evil 6 and Lost Planet 3 as evidence of their continued effort to create titles in a more timely fashion. In the case of the new DmC reboot, Tsujimoto attributed the long wait to the required “time needed to select development companies because of our decision to switch to external development.”