Rather than just sitting back and not telling us why Splinter Cell: Blacklist was pushed away from the Spring 2013 release window, Alex Parizeau, Senior Producer on Sam Fisher’s next adventure, took to the Ubisoft forums and explained why we won’t get the game until August 20th in North America and August 22nd in Europe:
We hope you enjoyed the new Splinter Cell Blacklist trailer. You likely all noticed the launch date for the game – August 20th, 2013 in North America (August 22nd in Europe).
We’ve said it before, but this truly is the biggest game in the series – it has a huge scope. We’ve created a massive amount of content across all the game modes, from single player, to co-op and multiplayer, and we feel strongly that the game will benefit from taking the time we need for polish. We all saw how that decision helped another great Ubisoft franchise this past year with Far Cry and we have the same high expectations for our title. Splinter Cell Blacklist will have full support for a for a wide variety of play styles from Ghost, to Panther, to Assault, combined with a completely universal economy system are intricate and require a high level of tweaking and balance. We’ve put a great deal of effort into creating this game, and we do it all for you, our fans.
We’ve got big things planned for Splinter Cell over the next few months. 2013 is going to be a big year for Sam and 4th Echelon. And a huge thanks from our team at Ubisoft for all the support and excitement you show for our game.
After hearing the explanation, do you mind waiting the extra months for Blacklist, knowing that it is to make it as polished as possible? Let us know in the comments below.