Daily Reaction Game Dev: We Made a Box Move

Coder’s Ghetto Dictionary (work in progress):

  • //var = setting the variable

  • //moveHoriz = constant value = variable

  • //: = ?

  • //float = something to do with math?

  • //=  = normal math ‘=’

  • //Input.? = expecting an external value to be returned from user [like a button push]

  • //?.GetAxis = Returns the value of the virtual axis identified by axisName

  • //?.GetAxis (“Vertical”) = Within Unity, Vertical is defined as (up/down,w/s) under the    string or name vertical.

  • //string = word, put it in “ “

  • //if = an if statement, expecting a true/false statement

  • //if (_) is the value that returns true/false

  • //Mathf.? = A collection of common math functions.

  • //?.Abs = Returns the absolute value of ( )

  • //transform.? = calling the change class to do something to object

  • //transform.position = modifying the location of object in space

  • //+= means x+=y means x=x+y

  • //transform.position += Vector3.right * moveHoriz * Time.deltaTime;
  • //transform.position = transform.position + Vector3.right * moveHoriz * Time.deltaTime;

  • //!= = not equal.

  • //Vector3 = class stating a position in space (list of V3s)

  • //Vector3.right = Positional value in space on an axis (1,0,0)

  • //Time.? = A class covering virtual time

  • //Time.deltaTime = A factor of time not based on CPU, but relative time.

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