Sucker Punch: The Original Idea for inFamous was Like Animal Crossing

Before the original inFamous became the open-world action adventure title you played on PS3, Sucker Punch’s original idea was kind of like Animal Crossing, “but you were a super hero,” as studio Co-Founder Chris Zimmerman told GameSpot.

Pointing to Animal Crossing’s social features, Zimmerman added, “All kinds of crazy stuff like that. We worked on that for about a year in that direction. So much more stylized, much more cartoony than what you end up seeing. We worked hard to see if we could make that work.”

inFamous 1 actually went through a few other prototypes prior to the final design, with one including the main character fighting a gang of purple gorillas who were stealing balloons. Clearly, “it really wasn’t coming together,” leading them to then work on the version of inFamous we received in 2009.

As a word of caution: There does seem to be some early copies of inFamous: Second Son floating around in the wild (SCEA even took down a YouTube video showing off the first 20 minutes), so you might want to be cautious when searching around the internet as spoilers may start showing up soon.

TRENDING

Exit mobile version