Ask PSLS is a feature that sourcesĀ questions from our community of readers viaĀ Twitter,Ā Facebook,Ā the forums, and evenĀ your emails. If you have a question for the staff to answer, contact us at any of those channels and you could be featured on the next Ask PSLS, with the possibility of winning a prize for being chosen!
We look to the forums this week for a question from user Spycke83, asking āDoes 60 [frames per second] really matter?ā
āIām wondering what everyoneās opinion is on this. I donāt think it does to a certain degree. I just picked up TLOU Remastered and had to lock it at 30fps. I found that it was too stuttery and it distracted from what should be an amazing experience.
I never even heard āframes per secondā mentioned before the current generation of consoles and Iām curious as to what other people think.ā
With so much focus being put on frame rates in everything from The Last of Us Remastered, to the recent announcement of 30 fps in the Resident Evil HD Remaster,Ā andĀ evenĀ LittleBigPlanet 3,Ā the PSLS staff are jumping into the frame rate debate.
Alex Co (@excaliburps)
I honestly donāt care that much. As long as the core game itself is sound, it can be 30 or 60fps. I understand the concern when it comes to shooters, but for other genres, it shouldnāt be that big of an issue as some gamers make it out to be.
Of course, seeing as Iāve said this, Iām ready for comments that say āLOLOL Alex NoT a real gaemrz!11!ā or something. Iād rather have a good, solid game than one thatās armed to the teeth technically, but canāt hold my attention for more than 15 minutes.
Cameron Teague
I mean I would take 60 First Person Shooters any day over 30 because more is obviously betterā¦!! oh wait, not FPS as in First Person, but fps as in frames per second⦠oh yea, donāt care about that at all⦠Look, if the game plays smooth and there are no noticeable hiccups or slowdown, then itās all good. I donāt judge games by those kind of numbers. I take a peek at how it plays and how it looks and I judge it from that.
Chandler Wood (@FinchStrife)
I was on the side of not caring until I saw the direct difference for myself inĀ The Last of Us Remastered.Ā I was blown away at how big the difference actually is when you compare in a setting where you can directly toggle back and forth between 30 and 60fps. But there is so much more to this debate than just the number of frames per second. Do compromises need to be made for that higher frame rate? At double the frames, that means you are utilizing twice as much rendering power. Could that processing power be going elsewhere in your game? If everything is optimized perfectly, then by all means, take me all the way to 60fps, but if you are compromising the quality of other aspects of your game⦠just donāt.Ā
Thereās also the fun factor. I play games that are fun (and ones that I have to review⦠regardless of their fun factor). While a higher resolution and frame rate might look prettier and smoother, my purchase decisions will never be based on those factors. To be honest, I still wonāt be checking the game caseĀ to see what the resolution or frame rate is, because when it comes right down to it, I still donāt really care.Ā
Dāyani Wood (@Dyani)
Before I played The Last of Us Remastered, I really didnāt care about fps. I understood that somehow 60fps was good and I didnāt feel that anything less was bad. Now, however, I have seen how much of a difference a higher frame rate makes. I still donāt think anything less is bad, though. I only notice a difference if I switch back and forth. I do think that developers should constantly strive for more HD-ness in games. Making sure to give gamers some settings to toggle would be a great goal too.
Dan Oravasaari (@FoolsJoker)
The debate over frames per second and what is āTrue HDā is an interesting conversation. On one hand, most people tend to not care about the specs of a video game, they only care about the experience it gives. This is pretty much like saying you love to drive, but donāt care about the specifics of the car you are driving. To some it is just about the experience, and to others, it is about maximizing the experience. Gamers, much like car enthusiasts, or any other passion filled hobby, come in different shades.
To me, I think it is less about the number of frames per second than it is about the stability of the frame rate. A stable 30 fps is better than a sometimes 60fps, and 1080p is better than 720p, but only if it doesnāt detract away from the rest of the experience.
Louis Edwards (@frtwrthtx)
When I played my first PC shooter game (Doom) the game gave me a headache due to the frame rate being low, choppy, and inconsistent. It was very hard on the eyes and the brain. For one to understand frame rate, one has to understand exactly what it is and how it affects gamers. 30Ā frames per second may seem OK to most, but for some itās still hard on the eyes. As a migraine sufferer, maybe Iām a little more sensitive to these things, but going from something like Ā driving a car in GT6 at 200MPH over to driving the same car in Grid Autosport at 200MPH, the difference to me is night and day and makes Grid unplayable for me. [Ed. Note ā GT6 maintains a higher, more consistent frame rate than Grid Autosport]
If a gameās frame rate is low, choppy, and inconsistent, regardless of how great the story is, itās unplayable for me.
Ryan
In many cases frame rate is irrelevant. When frame rate becomes an issue is when there are huge variances. Youāre not going to notice if a game stays within about the same range. This is why a lot of games offer the option to lock the frame rate. A lower frame rate locked in is going to be less disruptive than a high frame rate that is all over the place.
That being said, the importance of frame rate also varies greatly depending upon the type of game youāre playing. In fast paced action games and First Person Shooters, a higher frame rate will feel more fluid and responsive. This is why Call of Duty prefers a lower native resolution at a higher frame rate.
For me, I care more about gameplay and feel. If I donāt notice the game slowing down, I donāt care whether itās running at 30fps or 31.725fps or 120fps. If the graphics look amazing, I donāt care whether they are 1080p or 900p or 720p. If a developer can optimize their game to the point where they can maintain 1080p at 60fps without losing image quality, thatās awesome! But I would hate to see an Assassinās Creed game running at 1080p and 60fps with a ācrowdā of only 5 people to walk through because they had to get all those pixels on the screen.
Zarmena Khan (@Zarmena)
Iāve got a confession; I donāt understand this debate at all. Why people spend so much time obsessing over frame rates is beyond me. As long as the gameplay is smooth, controls are solid, and the graphics are of good quality, I think this discussion is pointless. I have a mid-range gaming PC, a PlayStation 3 and a PlayStation 4, but not once have I felt the need to draw comparisons and nitpick on the differences. If I am having fun playing a game, which is what I like to think theyāre intended for, I donāt care about anything else.
Will you base your purchases on the resolution and frames per second, or can games be great without high end graphics?Ā Remember to send us questions for Ask PSLS onĀ Twitter,Ā Facebook,Ā the forums, andĀ email. Be sure to check back next Wednesday to see what question the PSLS staff will be answering!
