Rocksteady Studios marketing manager Guy Perkins recently spoke with IGN about why the map size of Batman: Arkham Knight is five times larger than that of Arkham Asylum, and mentioned that it won’t compromise the game’s story.
In the interview, Perkins explains that one of the things that developers really wanted to add into the games was the Batmobile, but the game worlds of Asylum and City were simply too small to handle it.
…the big thing that was always missing for us was the Batmobile. It was always missing but wouldn’t have worked in Asylum or City, so to build an open-world around that was crucial.
Despite having the map size be around five times larger than its counterpart in Asylum, Perkins made sure to stress the fact that the narrative of Arkham Knight “is still very defined,” and is “still a linear story in the sense that it has a beginning, middle and end.”
Batman: Arkham Knight is scheduled to come out on June 2, 2015 for PlayStation 4, Xbox One, and PC. What do you think of the game’s huge world? Do you think it is a good thing or a bad thing?