While it isn’t all of the panels that took place during PlayStation Experience over the weekend, PlayStation has uploaded a few of the panels from Saturday and Sunday, giving you the chance to watch the LittleBigPlanet Retrospective, hear Sony talk about Virtual Reality, and more.
Here’s all the panels currently uploaded:
What did it take to bring LittleBigPlanet to the next generation of consoles? Learn about how Sumo Digital brought new ideas and concepts to the franchise and find out what’s next for Sackboy and friends.
Virtual Reality: A New Era for Games
Earlier this year, Sony unveiled Project Morpheus, a prototype virtual reality (VR) system, to much excitement and critical acclaim. VR will offer PlayStation fans a brand new way to experience games that they have only dreamed of before. Developers working with morpheus will discuss the excitement, challenges and opportunities presented by VR and give a an educated glimpse into the future of gaming.
Developing the Disney Infinity Art Style
From Maleficent to Hulk to Tinker Bell to Rocket Raccoon – hear from the Disney Infinity team on what it’s like to develop a unified style that creates toy versions of characters from across The Walt Disney Company. The team will talk about the inspiration for the Toy Box, show behind-the-scenes images and concept art from game and figure development, discuss the character selection process and tell stories on working with Disney’s greatest storytellers.
The Journey of Diablo III to PlayStation 4
Join key developers behind Diablo III: Reaper of Souls – Ultimate Evil Edition as they discuss bringing a beloved PC classic to PlayStation 4 and what lies in store for the future. The team will discuss the challenges they faced, the origins of the Nemesis system, and how the PS4 version of the game influenced and evolved the PC version of Reaper of Souls.
Actors and Their Voices: Casting Characters
Story, Voice-Over, and Performance Capture bring PlayStation games to life. See how it works, from the casting calls, to directing sessions, to the final product.
PLUS: a live voice-over session where attendees can recreate scenes from God of War and The Last of Us! Featuring voice-over actors from The Last of Us – Ashley Johnson and Troy Baker, and more.
Word on the Street With Battlefield Hardline
Join us as we discuss how the cops and criminals theme inspired Battlefield Hardline. From TV and movies to the fantasy of being on either side of the law, we’ll show you how this will be the fastest Battlefield multiplayer and what Visceral is bringing to single player. Stick around to receive a one-time redeemable DLC code for Final Stand, Battlefield 4’s latest expansion pack.
If more panels became available, we’ll add them to this post.
[Image: Disney Infinity (Twitter)]
Update (December 10):
Good vs Evil in F2P Design
PlayStation Free-to-Play developers take the stage to discuss their approach on game design, and how they keep their games fair, balanced and NOT pay to win.
Modeling Nathan Drake
Discover the process of making iconic treasure hunter, Nathan Drake, come to life for the PS4. From concept art to 3D model to the trailer you watched at E3 2014, go behind-the-scenes to learn how characters are built the Naughty Dog way. Featuring Frank Tzeng, Yibing Jiang, Colin Thomas, Ryan Trowbridge, and Ashley Swidowski.
It Came to Japan!
Find out what it takes to work in the gaming industry in Japan. Developers come together to chat about working in Japan and how to get started in the industry there. Featuring Jake Kazdal (17-Bit), Dylan Cuthbert (Q-Games), Massimo Guarini (Ovosonico), and Brad Douglas (SCEI).
It’s time to get intimate. Participate in an AMA (Ask Me Anything) with some of the leaders of PlayStation. Featuring Shuhei “Shu” Yoshida, Adam Boyes, and Scott Rohde.
Surprise and Discovery: Wattam Panel
Keita Takahashi (Katamari Damacy, Noby Noby Boy) and Robin Hunicke (Journey, The Sims2) talk about design ideology at their new studio Funomena. Keita explains his background in fine art and how it has influenced his philosophy as a game designer. Robin shares her background as a programmer, designer and producer, and how these experiences have helped shape the company. Together they explore about how games can encourage curiosity, exploration and creativity by design.”
Salt and Sanctuary
Why make video games? This is a question we get asked a lot, and the most crucial answer at the heart of everything comes down to one simple fact: we, like you, are massive fans. Take a journey with us through years of studio history and video game culture as we celebrate those of us bold, brave, and fearless enough to let their creative works be driven by pure, exuberant fandom.
The Last of Us Multiplayer
Come get an inside look into the development of The Last of Us Multiplayer. Learn how the team solved challenges like making stealth work in a competitive third-person shooter, building the latest DLC, and how new add-ons are conceived, produced, and balanced. Featuring Erin Daly (Lead Multiplayer Designer), Quentin Cobb (Game Designer), Elisabetta Silli (Game Designer), Robert Ryan (Game Designer), and Anthony Newman (Game Designer).