Including developers who previously worked at Cyanide Studios, Ubisoft, and Blizzard on games like World of Warcraft and Styx: Master of Shadows, Big Bad Wolf is a new development studio based in Bordeaux, France.
Explaining who they are on their website, Big Bad Wolf said, “Our aim is to create a new set-up, specialized in narrative Role Playing Games and which has a true vision of work that blends Professionalism and Lifestyle.”
Later adding how the studio is a “new global player in RPGs,” Big Bad Wolf is working on a dark and confidential new IP set for release on PlayStation 4, Xbox One, and PC. It could be a long time before we see this “inward-looking, dark, mature and set behind closed doors” game, as they are “still in the pre-production stage, but the adventure already looks set to be an exciting one.” As of now, their desire is “to create a new kind of RPG, with a new approach where we revisit the genre.”
Striving to create a game with strong narrative content and “offering a new role-playing experience closer to paper RPGs,” Big Bad Wolf has two main focus points – Emotions and Choice:
- They lie at the heart of our development goal. They represent the very reason that motivates a player to invest many hours in playing a game. Be they FEAR, ANXIETY, STRESS, EXCITEMENT, SURPRISE, JOY, they are the lifeblood of a great game.
- Many have already worked on the sentiment of choice, but not on choice itself. And what perilous work it is, this question of what choices to offer the player, realistically, in the standardized and constrained world that is a video game.
They also talked about the Narration and Style of their title:
- For us, the story is a key pillar that cannot be isolated from the way that it is told. Inward-looking, disturbing, dark, we are working on an intricate storyline whose aim is to unsettle the player by offering choices to which it will be difficult to find an answer and hopefully ones that will be hard to forget.
- We are working on our fully PBR in-house game engine. Between game rendering and game design, we have found our technique. Between realism and more illustrative design, we really do bring our own style, bordering on the unconventional where the action will unfold.
When more details are revealed about Big Bad Wolf’s game, we’ll let you know.