Alright, we get it. Bloodborne is good. It’s challenging, it’s grim, it’s mysterious, and it feels like a passionately made Souls-like game. But why? What is it about Bloodborne that makes it so compelling, so deserving of your frustration and perseverance?
It’s the crows, obviously.
Even if you haven’t played it yet, you’ve likely heard someone mention Bloodborne’s freakish crows. They’re right there in the beginning of the game, jumping at you with their unsettling roars, startling you as you go to grab a glowing item, chomping away chunks of your health. Eventually, you’ll learn their tricks and start smacking them right out of the air. But you’re always a little on-edge around these things, and there’s a reason for that.
The crows summarize what’s so brilliant about Bloodborne’s enemy design. Let’s look at why that is.
How Bloodborne Difficulty Can Be Summarized by One Enemy
The crows represent all that’s nasty and brilliant about Bloodborne. But they’re not the only well-crafted enemy in it. If you’ve been making your way through the game, tell us what your favorite enemy is in the comments!