As we have already seen in a gameplay video, Batman: Arkham Knight will offer Dual Play, allowing users to switch between two different characters during fights while the AI takes over the character that is not in use. It is now known that this somewhat unique feature apparently came about after the development team decided it wanted to give a type of co-op experience without making Arkham Knight multiplayer.
According to Director Sefton Hill, who talked with Official PlayStation Magazine, the team knew it “didn’t want to go down the route of creating a multiplayer experience,” so it created Dual Play as a sort of substitution for it.
We knew we didn’t want to go down the route of creating a multiplayer experience. We thought the player being in control of both characters was really interesting, rather than splitting it up into a co-op experience.
Hill explained that Dual Play can only be accessed during certain sections of the game, but during those sections, “you’ll be able to switch between both characters whenever you want.” He also mentioned that each character is looking to take down a specific super-villain, giving them each their own, unique stories.
Each character is linked into one super-villain that you’re chasing after. So, taking Nightwing as an example, his story is based around hunting down the Penguin, who’s working in Gotham and supplying weapons to all of the super-villains throughout the city.
Do you think the Dual Play function will be a good substitute for multiplayer? Or would you rather have online gameplay in Batman: Arkham Knight?