When Destiny: The Taken King launches on September 15, Destiny will be updated to version 2.0 and Creative Director Luke Smith revealed that there will be big changes to Guns, Balance, Progression, Destinations, Enemies, Quests, and more.
Specifically discussing Quests today, Smith said they want to provide more Destiny experiences like the ones with Exotic Bounty Chains (such as Thorn and Bad Juju) where you were taken “on a journey through multiple activities – which in the best cases had flashes of unique moments and ended with rewards players cared about.”
The implementation of Quests and Bounties in Year One was a foundation, but it was clear to us and the community that it was an area for improvement, especially if we wanted to rely on questing even more in Year Two.
The Taken King was built with Quests in mind, but we didn’t want to ignore the Year One content in this global change. So as a part of this update, we’ve taken all Destiny content and – for lack of a better term – “questified” it.
Here’s some of the Quests Page highlights Bungie is working on:
- We’re increasing the number of Bounties players can carry
- Both Quests and Bounty slots will be tracked in the HUD
- Completed Bounties will be turned in from the Quests screen
- Reputations will be moved from Inventory to the Quests page
In the coming weeks and months ahead of The Taken King, Bungie will be talking about the other big changes coming to Destiny with update 2.0.
Destiny Update 2.0 Arrives With The Taken King, Introduces Big Changes to Quests