Deus Ex: Mankind Divided developer, Eidos Montreal, doesn’t want to add a multiplayer component to Deus Ex games if it doesn’t fit into the narrative. In an interview, Gameplay Director Patrick Fortier cited the example of Mass Effect 3‘s multiplayer, stating that an online experience that makes sense story-wise is possible, but that BioWare is in a better position to implement it since it’s on the fourth iteration of the Mass Effect series.
Mass effect 3’s multiplayer is a very good experience. It’s proof that it can be done. I’m not saying that we can’t do it, but you know [BioWare is] in the fourth iteration [of its game] now, almost, whereas we’re only on the second of ours. There’s a lot of learning we need to go through! In the future, I think if we were to go in that direction it would have to be the topic of the game itself. The way we’re applying the formula, in the sense of the narrative component [impacting] all across the different disciplines, I think it would have to be that it makes sense story-wise.
Fortier further said that multiplayer can’t be “tacked on” or supported properly through a third-party developer.
I don’t think it’s something that can be tacked on and supported sufficiently well through a third party developer, out of the office. It has to be fundamental right from day one that you’re trying to do that. You have to have the right idea and the right vehicle.
I think we all agree that it shouldn’t be tacked on!
Deus Ex: Mankind Divided is scheduled for release in 2016 for the PlayStation 4 and Xbox One.