The sequel to 2014’s Styx: Master of Shadows, which was given away as a PlayStation Plus free game earlier this year, Styx: Shards of Darkness was announced today by Focus Home Interactive and Cyanide Studios.
Scheduled for release in 2016 on PlayStation 4, Xbox One, and PC, Shards of Darkness has been in development for six months, and the first screenshot (above) sees Styx “putting his skills to good use within the heart of Körangar, one of the many extensive mission areas to explore and creep around” in the game.
With the positive reception from press and players for Master of Shadows, the studio wanted to go back into the world of Styx, this time with a bigger budget, bigger ideas, and a new engine: Unreal 4.
Here’s the description for Styx: Shards of Darkness, which does contain spoilers if you haven’t played the original:
Following the fall of Akenash tower, an extraordinary matter has forced Styx out of hiding to infiltrate Körangar, the city of the Dark Elves. Supposedly impregnable, a diplomatic summit offers Styx a chance at slipping in unnoticed, as he learns that the event is nothing but a mere facade… Moreover, the Elves have joined forces with the Dwarves, and the only thing both races have in common is a mutual hatred of the Goblins…
Embark upon a stealthy adventure with new enemies, new environments, and a plethora of new mechanics aimed at refining the abilities and movement of Styx; grappling around corners, climbing ropes, and using his trusty knife as a zip-wire. Shards of Darkness aims to offer unparalleled freedom of movement, along with refined stealth and assassination mechanics, expanding and improving on the strengths of Styx: Master of Shadows.
Are you excited for a Styx sequel?