With Assassin’s Creed Syndicate available today on PlayStation 4 and Xbox One (including a day one update), Digital Foundry compared the two versions, as you can see in the above video.
In their written report, Digital Foundry says, “Ubisoft has made little in the way of fundamental improvements to the core rendering technology that powers Assassin’s Creed Syndicate,” with the same AnvilNext engine still present. Along with the same 900p resolution seen in last year’s Assassin’s Creed Unity, Syndicate on PS4 and Xbox One aims for 30fps, and “this time it does a much better job of hitting its performance targets.”
Giving the nod to the PS4 version in terms of maintaining 30fps, Digital Foundry adds, “In areas where the Sony console does drop frames, Xbox One lags still further behind.”
As for bugs and technical issues, they are “substantially reduced” this time around. While Syndicate isn’t perfect, they sum up their impressions by saying, “Overall, it feels like Syndicate is a very positive step in the right direction. Stability isn’t perfect, but there’s no longer the sense that bugs, glitches, and oddities actively intrude on the gameplay experience.”