In this edition of PlayStation VR Conversations, we talk to Mauro Fanelli, Co-Founder of MixedBag Games. The Italian studio has wowed players with their previous games forma.8 and Futuridium EP Deluxe. The latter of which, Futuridium, will see a port and a sequel made specifically for PlayStation VR.
Find out below why Mauro feels like the best of virtual reality is yet to come!
PlayStation LifeStyle: What are the additional challenges in developing a game that uses virtual reality? Do you worry about players getting sick?
Mauro Fanelli: There are a lot of challenges. First, VR development is like a blank slate: there are no known rules, everyone is pretty much experimenting. And that’s exciting from a game design standpoint, but also very scary.
We started working with VR more than a year ago and a lot of things we tried simply didn’t work. We’ve made a lot of little prototypes and we had to throw a lot of ideas that sounded brilliant on paper out of the windows and start over again. And again. And again.
Sure, there are also some technical limits, rendering the scene costs more and you have to maintain a stable and high frame rate (60fps at least), but nailing the gameplay is a lot harder.
Not making the players sick is the top priority: no one want to give the player an unpleasant experience, but while the technology is constantly evolving it’s still pretty easy to mess up doing the wrong thing.
For Futuridium VR we’ve been extremely careful in giving the players a good experience, and while the game is a crazy fast shooter it is also, surprisingly, an extremely safe VR experience. Actually, I’m quite sensitive to VR, so I am a good test subject!
PSLS: Is virtual reality the next step in evolving the medium of video games?
MF: Maybe it’s too early to tell, but for sure it’s a very important step and it will expand what can be done in games. We’ll see a lot of brilliant gameplay ideas and experiences possible only in VR, we’re only scratching the surface.
PSLS: Do you feel that to make the best possible VR experiences, a game has to be developed from the ground up for VR? Or do you believe that current games can be adapted?
MF: Adapting an existing game is tricky. As crazy as it may sound, adapting a ‘classic’ FPS, probably the first videogame genre on everyone’s mind when speaking about VR, it’s almost impossible to do without radically changing the basic gameplay formula and control system.
To make VR shine starting from scratch is the best approach: we’ve experimented with both adapting Futuridium and developing new ideas. Futuridium required a lot of work to nail it, it was not a simple ‘put the VR camera there’ stuff, but it’s the experimental stuff that’s really exciting for us.
PSLS: How important is immersion to the experience, and making sure the game doesn’t break away from it?
MF: It’s crucial, and breaking it can be very easy. It’s all about making sure the player is in a believable world: you don’t need ultra realistic graphics, but you need everything to be extremely coherent.
That’s why adopting a very simple or abstract graphic style can do wonders in VR: the human brain can fill in the gaps and is more flexible in accepting some minor visual artifacts or any incongruent [details].
It’s also very important to replicate as faithfully as possible the real world player position in the virtual world: if you’re roaming in a dungeon or parachuting from a plane in VR, it really doesn’t work if you’re seated in the real world.
PSLS: How is Futuridium enhanced by Virtual Reality?
MF: It’s our intention to actually make two games: one is the port of the original Futuridium EP Deluxe, the second one is a full fledged VR only sequel. What we’ve showed at E3 was the port of the game with a couple of extra levels and VR enhancements. The port of EP Deluxe for now doesn’t include specific VR gameplay mechanics, but it works very well in VR and running at native 120fps really benefits the fast paced nature of the game. It’s like being into a giant 80s’ arcade, but in 3D.
For the true VR Futuridium sequel, we have a lot of possible-in-VR-only ideas. It’ll be a very different experience with unique VR mechanics, I can’t wait to show more about it!
PSLS: Do you think PlayStation VR will get the same amount of support as other VR devices such as the Oculus Rift?
MF: I think so. Sony is very proactive approaching developers, they worked very well with indies on PS4 and they’re doing the same with Morpheus.
The best experiences for Morpheus still have to be unveiled.
A big thank you to both Mauro Fanelli and the team at MixedBag Games for doing the interview. You can stay up to date on Futuridium VR, over on their website and Twitter.
PlayStation VR Conversations is a recurring interview feature where developers talk about the learning process of developing for virtual reality, and the future of video games.
Related Reading:
- PlayStation VR Conversations With Developers – Harmonix
- Shuhei: Sony Has “Many” Unannounced PlayStation VR Games, “Almost All” Japanese Publishers Working on VR
- PlayStation VR Conversations: Reload Studios
10 PS4 Games That Could Be Better With Project Morpheus
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10 PS4 Games That Could Be Better With Project Morpheus
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ABZÛ
Matt Nava's work at thatgamecompany was beyond impressive, but ABZÛ takes exploration to a new level. This beautiful game about sea exploration is possibly the best looking PS4 title, and we would love to experience it in virtual reality. Imagine wearing Project Morpheus while swimming with schools of fish and during close encounters with sharks!
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The Witness
Jonathan Blow has been working on The Witness for a long time now. The puzzle game, which sports over 670 puzzles, looks extremely promising. Hopefully the considerable development time will allow the game to support Project Morpheus, as we would love to explore the title's beautiful environment in virtual reality!
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Surgeon Simulator
Few games are as hilarious as Surgeon Simulator. Sure, you might end up botching a surgery, but that is most of the fun! Throw in the ability to go on a complete trip and Surgeon Simulator is a great candidate to be played in Project Morpheus. This is one experience that would only be made even wackier by virtual reality.
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DriveClub
DriveClub may have not been the hit that Sony and Evolution Studios were hoping for, but it is still a solid driving game. One way to reinvigorate interest in the title would be to patch in Project Morpheus support in the future. Driving through beautiful race tracks at high speed sounds like a lot of fun either in real life or virtual reality!
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Volume
Mike Bithell's Volume releases in August and the stealth game has plenty of gamers excited. With its unique aesthetic, Volume seems to be a great candidate to receive Project Morpheus support. Few genres seem like they could benefit more from virtual reality more than stealth. So hopefully we'll see what it can do for the genre soon!
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Mirror's Edge Catalyst
One of the first things that fans did once the Oculus Rift was available was to patch in VR support for Mirror's Edge on PC. Since the demand is already there, it would be a shame if Mirror's Edge Catalyst did not support Project Morpheus. Parkour in a virtual space has a ton of potential, and it would be awesome to see Faith's latest adventure in VR!
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Thumper
Developer Drool describes Thumper as "rhythm violence", and that description is spot-on. Few games offer up such an intense audio and visual experience as Thumper does, so we would love to see what the game could do if it supported Project Morpheus.
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Destiny
Few first-person shooters have proved to be as addicting as Destiny, so we can only imagine how engrossing Bungie's game would be in Virtual Reality. Who wouldn't want to strap on a headset, explore planets and participate in raids?
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Until Dawn
In its current state Until Dawn is one of the most intense and startling games ever to exist. This E3 2015 highlight could bring dramatic situations to life if it used Project Morpheus. We're not sure we would want to see the jump scares, though!
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Alien: Isolation
Few games are as frightening as 2014's Alien: Isolation. With a terrifying Alien stalking you throughout the space ship, there was never a dull moment. Isolation could be even scarier if it used Project Morpheus!

