Star Wars Battlefront is fast approaching its release date of November 17, and EA was kind enough to let us get our grubby paws on the game ahead of release at their studio in Redwood Shores in California. During our hands-on time with the game over the course of the past two days, we played every single mode. From Blast to Droid Run, Supremacy to Hero Battles, I played so much Battlefront over the past 48 hours, I started hearing blaster fire in real life when the headphones were off.
Learn by Doing
We started out playing some solo or co-op missions. These missions serve as extended tutorials, and will really help those of you who are struggling to fly a TIE fighter in any real capacity. They also serve as a genuine challenge, because each mission has a number of stars that you can earn for completing the missions in Hard and Master mode, the latter of which will truly test your skills. The difference between a Normal round of Survival and a Hard round is staggeringly large. There is an interesting mechanic whereby you have a certain amount of lives at the start of some missions. If you’re playing in co-op, if you die and your partner is still alive, you can watch (spectate) them instead of using a life. If your partner manages to clear a wave of enemies, you respawn without burning through a life. This isn’t a completely new tactic to co-op games, but is good to see as it adds to play strategy.
While playing in multiplayer maps, one thing that was obvious was that for all but the most long-range of shots, everyone was firing from the hip. Since these guns are blasters, there is no noticeable recoil, and wherever your crosshair is aiming is where your projectile will eventually hit. However, the projectiles appear to move more slowly than bullets. It’s hard to describe, but you had to aim ahead of the target you were aiming at, or else the projectile would take too long to arrive, and your target would most likely have moved in the meantime. That doesn’t sound much different than usual shooting tactics, but the movement of the projectiles was kind of slow even at short range. It doesn’t take too long to get the hang of Battlefront‘s blaster physics, and soon it’s a matter of dodging enemy fire better than other players to survive.
A Balanced Walker
Each mode that we played through was played on basically every map that will be available at the game’s launch. Walker Assault, for instance, is on several different planets, and not just Hoth as seen in the beta. This was great to see, because each battle plays differently depending on how cohesively both teams play. I can safely conclude that Walker Assault is not heavily biased towards the Empire — we witnessed multiple victories by the Rebels as well. Supremacy mode takes the Walkers out, and tasks both teams with securing control points. Those matches can either be long, drawn-out battles, or short skirmishes with complete domination by one team. It does not appear that there is any sort of automatic match balancing, which is something that can hopefully be rectified, otherwise players will routinely quit immediately after losing a round. Heroes can make or break some of these rounds, as well.
Some Heroes are surprisingly robust. During the Hero Hunt game mode, for instance, one player is randomly chosen at the beginning of the match to play as a Hero/Villian, and they are pitted against up to seven others who are tasked with taking the Hero down. If your attack is the one that takes the Hero’s last health point, you become a random Hero. Rinse and repeat until the timer expires and the player with the most kills wins. In one round, for instance, I managed to defeat the current Hero, and spawned away from the action as Princess Leia. With no previous experience playing as her, I was not sure of what to expect. However, by combining her portable energy shield and ability to spawn health pickups, I was able to obtain 22 kills of the opposing seven players, and that score was capable of carrying me to the victory.

Stunning Presentation
Star Wars Battlefront is the most awe-inspiring incarnation of the Star Wars universe to be found, anywhere. When we first approached our gaming station, for instance, each PS4 was at the title screen, which automatically loads a short animation using in-game models. One includes a recreation of C-3PO and R2-D2 in “conversation.” The detail on both of those models is impeccable. In action, scenery remains almost as detailed. Expect to see the lush overgrowth consistent with the forest moon of Endor, home of the Ewoks, as well as other iconic locations in wonderful detail. The game also maintains a solid performance throughout — I cannot recall seeing any stuttering, no matter how crazy onscreen action became.
Audio work is also top-notch, like the rest of Battlefront‘s presentation. Some of it you may not even notice until you join a lightly-populated server. While on the forest moon of Endor, for example, it was just myself and three or four other players, and in between skirmishes I would pause to take in my surroundings. You could hear distant Ewoks, and wildlife that added to immersion. On the flip side, when things are hectic, you can hear screaming TIE fighters, screaming Rebels, and the utterly epic implosion grenades. DICE has always been known for producing high-caliber audio in Battlefield, and they have put those chops to amazing use. It’s the kind of high quality sound effects that you won’t soon forget, dripping with nostalgia.

Light Customization
Then, there’s customization to consider. There are hundreds of unlockables to obtain, by leveling up your profile and spending in-game credits, which are earned by participating in battles and clearing missions. The unlockables include character models, Star Cards (see the whole list here), Trait Cards, and even emotes. Some Star Wars diehards are apparently upset that you can select to be a Stormtrooper without a helmet, but I welcome the customization. It adds an element of humanity to the up-until-now mostly faceless, authoritarian Galactic Empire, which may be the side effect that’s causing those few fans to rage so hard about the whole issue. Ultimately, customization in Battlefront boils down to which character model you want to use, and which Star Cards you want to assemble into hands (you can only take three cards into battle), alongside emotes and Trait Cards earned at a higher player level, which serve to enhance your character with traits such as faster health regeneration, resistance against explosive damage, and more. In other words, there are no decals to apply to a Stormtrooper’s helmet, or color choices, or any other options regularly associated with customization. This is likely due to restrictions in place to protect the intellectual property of Star Wars more than anything.
Star Wars Battlefront is everything a fan could ask for. Not the hardcore, canon-obeying fan, mind you, but for anyone who has longed to recreate the epic battles of the original trilogy that they remember so vividly, taking massive liberties with the story of course. It’s in those playful liberties that EA DICE gives the players the ability to simply enjoy the franchise. Where else in any instance of the Star Wars universe can you have Luke Skywalker, as a full-fledged Jedi, and Darth Vader clash right in front of an AT-AT Walker? The answer is, you can’t, and it’s something that’s just fun for the sake of being fun.
Stay tuned for our full Star Wars Battlefront review set to be published early next week once the embargo lifts.
Hands-on impressions conducted during a review event conducted by EA, with travel fare and hotel accommodations provided by the publisher. Reviewer was also given a disc to test the game at home in real world conditions.
Star Wars Battlefront - Complete List of Weapons, Star Cards, Traits and Powerups in the Base Game
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Star Wars Battlefront - Complete List of Weapons, Star Cards, Traits and Powerups in the Base Game
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Weapons
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DH-17 Blaster Pistol
The DH-17 is a fully automatic blaster pistol. Its high rate of fire, along with reasonable accuracy, make it an ideal weapon for medium-range combat.
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DLT-19 Heavy Blaster
The DLT-19 is a heavy blaster with an excellent rate of fire that deals heavy damage at long range, capable of pinning down troops and taking out large groups of enemies.
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RT-97C Heavy Blaster
The RT-97C is a versatile heavy blaster, fitted with optics to allow use at long range.
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A280C Blaster Rifle
A280C is a sturdy and powerful blaster rifle that has a high rate of fire and excellent firepower. Modified from the A280 rifle, it was the favored weapon of Alliance commandos.
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CA-87 Shock Blaster
The CA-87 is a retro-fitted Jawa blaster that is extremely deadly at short range, but near useless at medium and long range.
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E-11 Blaster Rifle
A powerful and accurate blaster rifle, the E-11 is ideal for use in all environments. It has been adopted as the standard weapon of the Imperial forces.
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T-21 Heavy Blaster
The T-21 is a robust heavy blaster that delivers massive damage at long ranges. Its only drawback is its slow rate of fire and lack of optics.
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SE-14C Blaster Pistol
The SE-14C is a blaster pistol that fires 5-round bursts, making it ideal for close-quarter combat.
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EE-3 Blaster Rifle
The EE-3 is an optically fitted Blaster Rifle capable of 3-round burst fire at long ranges.
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T-21B Targeting Rifle
The T-21B is a refined version of the T-21, combining the power of a heavy blaster with the precision and range of a blaster rifle.
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DL-44 Blaster Pistol
The DL-44 is one of the most powerful blaster pistols in the galaxy. It delivers massive damage at close range, but overheats quickly.
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Star Cards
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Thermal Detonator
The most popular and widely used grenade in the galaxy. It is easy to use and has deadly results.
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Scout Pistol
A light side-arm effective at taking out opponents at close range. Quickly loses its capabilities at longer distances.
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Ion Torpedo
A homing ion torpedo that is designed to deal heavy damage to vehicles and stationary weapons.
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Pulse Cannon
An incredibly powerful long-range rifle utilizing the frame assembly of a DLT-20A, the so-called "pulse cannon" has become the weapon of choice for many sharpshooters. The power of its shot is dependent on the charge-up time.
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Impact Grenade
Having a smaller blast radius than a Thermal Detonator, the Impact Grenade explodes directly on contact with any object.
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Ion Grenade
An ion grenade that delivers massive damage against vehicles, shields, and droids.
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Homing Shot
A homing shot that locks on to enemy soldiers from afar.
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Jump Pack
Back mounted Jump Pack that utilizes burst thrusters to allow its user to jump over large distances. It is well suited for traversing obstructions and evading danger.
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Smoke Grenade
Smoke grenades provide dense smoke that blocks visibility and lock-on weapons.
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Flash Grenade
A non-lethal explosive which creates a bright energy flash and loud noise to disorient opponents.
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Barrage
The MPL-57 (Multi-Purpose Launcher) Barrage fires a volley of 3 grenades with a short delay fuse.
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Cycler Rifle
Designed to fire solid projectiles, this crude but reliable rifle is excellent at hitting targets at extreme ranges and penetrating energy shields.
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Bowcaster
Depending on the charge-up time, the Bowcaster fires 1 or more explosive bolts in a horizontal arc.
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Traits
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Bodyguard
Rigorous training and a brief career as a bodyguard in the Outer Rim has made you a lethal warrior capable of handling extreme situations.
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Survivalist
As an orphan, you were raised by the Wookiee Survivalists on Kashyyyk, where you learned to revel in combat and quickly get back into the fight even after the most serious of injuries.
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Scout
During a brief stint in an elite reconnaissance unit, you learned how to use stealth tactics to find and eliminate the enemy.
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Sharpshooter
Trained as a sharpshooter by a small team of rogue elite snipers, you enjoy operating alone and harassing the enemy from afar.
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Bounty Hunter
The Galactic Civil War creates many veterans looking for opportunities. Fighting for the highest bidder, they see each battle as a chance to gain new riches.
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Powerups
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Blaster Cannon
The Mark II is a deployable blaster cannon that uses devastating firepower to keep the enemy at bay.
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Infantry Turret
Automatically detects and attacks enemy soldiers.
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Orbital Strike
A lethal cannon barrage from planetary orbiting ships, covering a large area.
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Proximity Bomb
A powerful explosive that triggers when enemies are nearby.
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Sensor Droid
This Droid patrols the immediate surroundings, scans for enemies, and attacks them on sight.
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Smart Rocket
A rocket that can be dumb-fired at any target. Automatically switches to guided mode when it detects an enemy vehicle.
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Squad Shield
Portable energy shield that protects users from blasters and other energy weapons.
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Thermal Imploder
The Thermal Imploder compresses and heats the surrounding atmosphere, creating a vacuum that produces a violent implosion within a massive radius.
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Vehicle Turret
Automatically scans for and attacks enemy vehicles.
