Destiny December Update Coming Next Week, Changes to Titan Subclasses Revealed

Bungie has announced that Destiny‘s December 2015 update will be hitting sometime next week. Although we have already some details about the upcoming patch, we’re expected to receive full patch notes as well as an exact release date/times soon. In the meantime, the developer has shared a list of changes that are being made to the Titan subclasses. Senior Design Lead, Sage Merrill, has an in-depth explanation for these changes, which you can find here. However, if you’re only interested in knowing what the developer is aiming to achieve and what the changes are, check out an excerpt of update 2.1.0 patch notes below.

Goals:

  • Solar Titan
    • Give other players a glimmer of hope standing against a Solar Titan in PvP.
    • Bring down the average KDR so it’s closer to the ideal (1.0)
    • Encourage taking alternate paths through the Node tree.
  • Arc Titan
    • Bring average KDR up so that they are competitive with other Subclasses.
    • Reinforce the Strikers Hard Charging Melee role.
  • Void Titan
    • Double down on the Instant Base/Ready for anything Combat/Support role.
Those goals result in the following change list.
 
Titan Patch Notes:
Sunbreaker
  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
    • Sunstrike: Decrease DOT Time (6.5s ->5.5s)
  • Super
    • Hammer of Sol: Reduce Damage Resistance during Super (-9.09%)
    • Hammer of Sol: Slow Hammer travel speed by (-1.32%)
  • Passives
    • Forgemaster: Reduce Splash damage detonation radius multiplier (-20%)
    • Flameseeker: Turn down Hammer tracking bonus (-25%)
    • Flameseeker: Remove +1 Recovery, and +1 Agility stat bonuses
    • Fleetfire: Added +1 Agility stat
    • Firekeeper: Added +1 Recovery stat
    • Cauterize: Added cooldown  (0s -> 3s)
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)
 
Striker
  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
    • Storm Fist: Increase base damage (+18.2%)
    • Overload: Now also provides faster melee recharge (+50%)
    • Discharge: Additional Damage (+7.69%)
    • Discharge: Changed AOE to spherical shape
    • Amplify: Increased Super energy bonus (+30%)
  • Passives
    • Headstrong: Now also provides Faster Sprint
    • Transfusion: Improve cooldown(5s ->3s)
    • Unstoppable: Now provides a total of +2 Armor (+1 additional)
    • Unstoppable: Increased damage resistance (+25%)
    • Juggernaut: Improved Shield health (+14.3%)
    • Juggernaut: Now works when airborne
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)
 
Defender
  • Melee
    • Titan Melee: Extend Titan Melee range (+12.5%)
  • Super
    • Ward of Dawn: Recharge Grenade and Melee Abilities on Super cast
  • Movement
    • Catapult Lift: Faster Initial velocity (+5%)

We’ll update our readers when we have more details about the upcoming patch.

[Source: Bungie(1)(2)]

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