Calling it the “first of many title updates,” Ubisoft has released Rainbow Six Siege update 1.1 today on PlayStation 4, Xbox One, and PC.
Here’s the patch notes summary for today’s Siege update:
New Content and Features
Community Health
- Implemented an auto-kick feature for intentional team killers
General Tweaks and Improvements
Hit Registration
Fixed bugs on replication and kill:
- Pawn rotation latency
- Shield positioning while rappelling
- Shooting and moving while rappelling
- Kill cam replication issues
- Updated server tick rate for PC (intermittent & temporary)
Playlist Changes
- PvP – Ranked playlist HUD has been synced with the Casual playlist
- Renamed Minimal HUD to Hardcore HUD
Ranked Matchmaking Improvements
- Increased reliability of end-game skill rank updates.
- The penalty for abandoning a ranked game in progress has been temporarily reduced to 8 minutes.
- Skill rank icon is now displayed on the game’s main screen, next to your level.
Other Matchmaking Improvements
- PvP & PvE matchmaking bug fixes
Balancing
- PvP – Reduced time to detect Defenders outside from 5 seconds to 2 seconds.
- PvE – Reduced the maximum number of White Masks and reduced wave sizes in Terrorist Hunt – Disarm Bomb.
Player Comfort
- Increased the amount of characters available tin the chatbox from 32 characters to 128 characters.
- Glaz scope visibility enhanced.
Top Community Raised Bug Fixes
- Gameplay fixes
- Level Design fixes
- Online Flow fixes
- Visual fixes
- UI fixes
- Miscellaneous fixes
Ubisoft is currently reworking the abandon/reconnect system, so the penalty for abandoning a ranked game in progress has been temporarily reduced to eight minutes. They plan on raising this in the future.
And here’s what you need to know about the auto-kick feature for team killers:
We have set some parameters that will cause an automatic kick of a griefer within a match. We are trying our best to make the distinction between accidental team killing and intentional team killing. Same goes for intentional hostage killing while playing as Defender. We will be tracking if the auto-kick feature reduces intentional team killing instances and will be adjusting the rigor of the parameters accordingly. Also, for PC, you can now use your mouse wheel in addition to the arrow keys to navigate the player selection screen.
This issue has been noticed since the Open Beta, in which we witnessed an exponential growth of griefers intentionally team killing – 1.3% of the matches were affected at the beginning, and it went as high as 7.8% at the end which is obviously unacceptable. We were glad to observe that over launch, this issue is much less present: we did experience a small growth at first, but it has now plateaued: it started at 0.9% and stabilized at 1.8%. We still believe that this is an issue and will be tracking how the new auto-kick feature will affect these statistics.
For the full list of patch notes, and an explanation on why they made some of the changes, head over to the Ubisoft Forums.
In early 2016, a full Hardcore playlist will go live in Siege, complete with a “very minimal HUD and a more realistic experience.”
[Source: Ubisoft Forums]
Best Horror Game 2015 (PSLS Awards)
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Best Horror Game 2015
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Dying Light
Publisher: Techland, Warner Bros. Interactive Entertainment
Developer: Techland
"Overall, my time with Dying Light has been incredibly exhilarating and entertaining. The ability to play with friends, but still improve my character without having to worry about losing out on any progress I have earned keeps me coming back for more and more. Tying this into a wonderfully designed climbing system, combat system and crafting system, Dying Light is easily going to be one of my favorite games of 2015. "
(Read full review here)
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Zombi
Publisher: Ubisoft
Developer: Ubisoft Montpellier, Straight Right
"Zombi would be a tough sell at anything higher than its current asking price of $20. With a playtime of 6-8 hours including modest exploration, and three barely disparate endings that don’t feel like much of an emotional payoff, I can only recommend Zombi to hardcore zombie game fans. The Dead Island series provides for more challenge, a better story, and a whole lot more content at around the same price. So unless you’re bored with other zombie games, you can wait for a sale."
(Read full review here)
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Until Dawn
Publisher: Sony Computer Entertainment
Developer: Supermassive Games
"There’s a well written and unchanging lore here. It’s campy, but it’s horror and was never billed as anything else. The events on the mountain are set in motion and then wrapped around each of your decisions and characters’ fates. There are certain points and choices that will cause each character to die, some in a variety of nasty and horrific ways, and something about taking the reins of a character in a horror movie is just satisfying. Instead of yelling at the screen that they made a stupid choice, you get to beat yourself up for what you did to get them killed. When the sun rises and the final survivors are tallied up, you’ll realize Until Dawn isn’t perfect, but no matter which choices you make, it’s one hell of a ride."
(Read full review here)
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SOMA
Publisher: Frictional Games
Developer: Frictional Games
"Frictional Games have shown us time and time again that they are masters of telling a scary story; this time, without the crutch of plentiful jump scares. SOMA is a game that can cause you to question your humanity, if only for a few moments. It’s just a shame that the HPL Engine 3 was not up-to-snuff for the PlayStation 4. Still, this is a great game to play, whether by yourself or with others watching, and considering a play time of around 12 hours, it’s a pretty good thriller for $30."
(Read full review here)
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And the winner is...
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Winner - Until Dawn
