Firewatch developer Campo Santo has said that its upcoming title will contain the “entire story” the team wants to tell, and that there are no plans for post-launch DLC of any kind. In an interview with Wccftech, game designer and programmer Nels Anderson said, “it doesn’t really lend itself to an expansion of that sort.”
Elsewhere in the interview, Anderson said that Firewatch‘s length is comparable to “a trilogy of movies or a TV mini-series.” He estimates the game to last somewhere around 5-6 hours on average. “It’s pretty hard to say since there’s actually quite a lot of ‘off the beaten path’ areas in the game that players won’t have to visit,” he explained.
Don’t expect any puzzles in Firewatch, however. According to Anderson, although the players will have to engage with the game to move forward, they won’t have to “rearrange scrambled letters to spell a word or match colored tiles or anything like that.” Additionally, the game won’t have good vs. bad endings as such, and will be a “more nuanced and organic experience.”
For the full interview, make sure to check out the source link below.
Firewatch is scheduled to release for the PlayStation 4 and PC/Mac on February 9.