Taking up 1GB – 1.1GB, depending on your platform, Star Wars Battlefront update 1.04 is now live on PlayStation 4, Xbox One, and PC.
Partially detailed yesterday, update 1.04 adds new skins for Han and Luke, daily challenges, and private matches, while also bringing numerous changes to weapons and Star Cards, vehicles, and game modes. You’ll also notice that Boba Fett isn’t as powerful.
Here’s the full list of patch notes for Star Wars Battlefront update 1.04 on all three platforms:
Additional Content/Functionality
- Multiplayer modes added to the Tatooine Survival map (Blast, Droid Run, Hero Hunt, Heroes vs Villains, Drop Zone)
- Hoth Luke Skywalker skin added
- Hoth Han Solo skin added
- Private match functionality added
- Daily challenges added
- Setting for actively choosing server site added
Weapon and Star Card Changes
- EE-3 Explosive shot damage decreased from 10 to 4 per shot
- SE-14C Explosive shot damage decreased from 10 to 5 per shot
- Homing Shot lock on time increased from 0.4 to 1.5
- Homing Shot lock on distance decreased by 10 meters
- Homing Shot projectile speed decreased from 30 to 23
- RTC-97 overheat value is increased by 8%
- Bowcaster replenish time tweaked (Normal 18 to 25 and Upgrade 15 to 20)
- Flash Grenade replenish time tweaked (Normal 16 to 20 and Upgrade 12 to 15)
- ION Torpedo replenish time tweaked (Normal 15 to 25 and Upgrade 12 to 20)
- Thermal Detonator replenish time tweaked (Normal 15 to 20 and Upgrade 10 to 15)
- Impact Grenade replenish time tweaked (Normal 16 to 25 and Upgrade 12 to 20)
- Explosive Shot active time tweaked (Normal 7 to 5 and Upgrade 10 to 7)
- Scan Ping recharge time tweaked (Normal 8 to 10 and Upgrade 5 to 8)
- Cycler Rifle bullet dropoff reduced
- Cycler Rifle damage increased from 90 to 100 at close range (10 meters)
- DL-44 overheat tweaked and fire rate changed from 250 to 180.
- Bounty Hunter trait card Level 3 reward percentage lowered from 100% to 85%
- Fully charged (5 shots) Bowcaster damage per projectile decreased from 50 to 15, otherwise (1 or 3 shot) bowcaster damage per projectile decreased from 50 to 10
- ION Torpedo lock on range decreased from 600 to 500 meters
- Smart Rocket lock on range changed from 1000 to 500 meters
- RTC-97 spread is increased when firing for a longer period
- Scan Ping tweaked to have 50% shorter spotting time
- Scan Ping active time decreased from 7 to 2 (is this what the above refers to?)
- Barrage recharge times increased, Normal from 18 to 40 and Upgrade from 15 to 35
- Explosive Shot active time decreased, Normal from 7 to 5 and Upgrade from 10 to 7
Vehicle Changes
- Starfighters pickups have a 20 second respawn delay
- T-47 Airspeeder pickups have a 10 second respawn delay
- Millennium Falcon and Slave I health decreased by 30%
Game Mode Changes
- Removed a turbolaser on Sullust which could be used for spawn killing
- Turbolaser respawn time has been increased with 15 seconds
- New friend zones and additional spawn points for Supremacy maps
- New friend zones and additional spawn points for Walker Assault maps
- New friend zones and additional spawn points for Turning Point on Jakku
- Bugfix for crashing instantly when spawning in a vehicle on Jakku
- Fighter Squadron hero vehicle pickups have more randomized timing
- Fixed a Heroes vs Villains bug where players could use their cards in pre-round that got corrected by server
- Updated spawn management between big and small game modes
- Reduced the match bonus for Blast from 2000 to 1000
- Reduced the Win bonus for Blast from 750 to 500
- Increased the Match bonus for Hero Hunt from 1000 to 1750
- Reduced the Win bonus for Hero Hunt from 500 to 250
- Reduced score for dealing damage to AI X-Wings and AI TIE Figthers from 20 to 10
- New game mode minimum player count thresholds: Walker Assault 20, Supremacy 20, Dropzone 4, Blast 4, Cargo 4, Fighter Squadron 4, Hero Hunt 4, Droid Run 4, Heroes Vs Villains 4, Turning Point 20
Hero Changes
- Han Solo weapon damage over distance is lowered. Damage goes from 70 (was 75) to 30 (was 35) between 10 (was 20) and 25 (was 40) meters
- Boba Fett weapon damage over distance is lowered. Damage goes from 30 to 20 (was 25) between 30 and 60 (was 80) meters
- Boba Fett wristlauncher explosion radius decreased from 4 to 2.5, maxiumum damage increased from 1 to 1.2 meters
- Boba Fett missile doesn’t lock on anymore
Bug Fixes
- Stun inducing attacks now properly trigger stun animation loop
- Fixing an issue where melee’ing at nothing completly stopped your movement
- After the transition from the AT-AT the user screen could remain black, this is now fixed
- Several instances of rocks that players could get stuck on have been fixed
- Speederbike – Inconsistence between the range when you see the prompt button and when you could actually use the vehicle
- Survival weapons behaved differently than MP, now brought in-line
- Jakku – Invisible collision located on the landed Rebel transport ship
- Users with the most kills will now not be prevented from get the Trophy / Achievement ”Playing the objective” in Blast
As we learned yesterday, more free content will arrive in February and March, with the first paid expansion, Outer Rim, releasing in March.
What do you think of the new update?
[Source: EA Star Wars]
Best Visuals 2015 (PSLS Awards)
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Best Visuals 2015
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Everybody's Gone to the Rapture
Publisher: Sony Computer Entertainment
Developer: The Chinese Room, SCE Santa Monica Studio
"You already know if you want to buy in on this experience. If you’re looking for a gory, bloody, violent apocalypse, well, there are already a myriad of other titles to choose from. But if you’re looking for an interesting method of storytelling full of drama, then you will want to check out Everybody’s Gone To The Rapture. This is a video game as a piece of literature. Some may call it art, but I like to think gaming has evolved beyond such a contemporary definition. The Chinese Room had a story to tell, and they have done so in such a unique fashion that I eagerly await their next adventure."
(Read full review here)
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Bloodborne
Publisher: Sony Computer Entertainment
Developer: FromSoftware
"The PlayStation 4 finally has its exclusive killer RPG. Bloodborne is punishingly hard, but like the Souls series, not unfairly so. If you go into this game accepting of death and the lessons that it imparts on you, then you will have a much better time than if you were to approach the game thinking you were the next Kratos. With a light touch of thankfully, gratefully optional multiplayer options, Bloodborne will be played for years to come. If you see someone with a Platinum trophy for this game, you will know that you are in the presence of a badass gamer.Bloodborne cannot come any more highly recommended for RPG gamers looking for a true challenge."
(Read full review here)
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The Order: 1886
Publisher: Sony Computer Entertainment
Developer: Ready at Dawn, SCE Santa Monica Studio
"The Order: 1886 flaunts its interactive cinematic presentation, and it plays that card well. Despite this, it will continue to incite debate about overall length, being story heavy, and not allowing much freedom for the player. If these are things that bother you, then The Order was not developed for you. The decision will need to be where each player places value in their video games. This is an immersive game for people who want to sit back — or on the edge of their seat — and let themselves become engrossed in the story of a Knight in turmoil fighting against a supernatural force. Give The Order a go yourself, and perhaps you’ll find yourself diving back into it as much as I’ve rewatched Jurassic Park over the last twenty years. It may not be perfect, but The Order: 1886 is an immersive cinematic experience and a damned good ride worth going back to."
(Read full review here)
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Star Wars Battlefront
Publisher: Electronic Arts
Developer: EA DICE
"Star Wars Battlefront is a casual fan’s dream come true. That’s not a bad thing, because what’s here is fun, but it’s something you have to consider if you’re looking for a more fulfilling title. There’s light strategy to be had here, mostly in ensuring that your teammates are looking out for one another and staying together when things get dicey. There’s no doubt thatBattlefront will sell millions of copies, much like the movie will sell millions of tickets. At this point, the hype for both is so unbelievably high, that everyone at LucasArts is expecting it to be a very merry Christmas indeed.
So should you drop $60 for the base game? If you ever dreamed of recreating some classic battles or sequences from the Star Wars movies, and are okay with the lack of any sort of campaign, then there is a fair amount of content to keep you occupied. Especially if you are a completionist, expect to sink at least 100 hours to unlock everything in that diorama. You can tell DICE has a bunch of Star Wars fans on staff, and Star Wars Battlefront feels like a loving “welcome back” from a developer who has missed the franchise as much as us gamers have."
(Read full review here)
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The Witcher 3: Wild Hunt
Publisher: CD Projekt
Developer: CD Projekt RED
"The Witcher 3: Wild Hunt is truly an incredible masterpiece. The writing and building of the world alone should be lauded as some of the best in video games. Stories weave in and out of one another surprisingly. The consequences of every decision are far reaching and unpredictable while also making complete sense once they happen. The world is organic, dangerous, and fun to explore. There is a true sense of reward and accomplishment. While minor design choices keep it from being absolutely perfect, The Witcher 3 will go down as one of the best games of this generation of consoles."
(Read full review here)
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And the winner is...
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Winner - Star Wars Battlefront
