Hello everyone, and welcome to “Spoiler Alert,” a PSLS original feature that gives the PlayStation LifeStyle community a safe place to come and discuss spoilers about various games, while providing spoiler-filled videos of the endings and other major plot points. If you want to see the latest games’ endings and talk about it, you’ve come to the right place!
Dying Light released more than a year ago, but it’s latest expansion just released last week. The Following sees Kyle Crane driving a buggy around the farmland filled countryside of Harran. Putting the vehicular slaughter of thousands of zombies aside, The Following is a story of Kyle following up on a lead for a potential cure for the virus, and we’re looking at how that story plays out.
Be warned, from here forward there are major spoilers for Dying Light: The Following. If you don’t want to be spoiled, turn away now. If you haven’t read our SPOILER FREE review, you should click here to go check it out.
Here’s a picture of a grotesque zombie warding you off from the ending details. After the jump, the spoilers begin. Final warning.
At the end of Dying Light: The Following, Kyle confronts The Mother and finds her to be a sentient Volatile who can control herself while in the light, but becomes feral in the dark. Appropriate given the theme of the game, right? That cure he was after would ultimately turn mankind into monsters and The Mother insists that the only way to end it is sacrifice. So what’s a man to do? Well, you’re given two choices.
Hitting R1 causes Kyle to defy The Mother. She forces him to drink a vial of the “cure,” giving him Volatile abilities for the final confrontation. Our own Mack Ashworth captured the final battle and ending sequence here.
Pressing L1 gives you the sacrifice ending, which avoids the boss fight altogether. You can watch that ending play out in the video below.
And of course if you want to skip even dealing with The Mother and her cult of followers, you can effectively trigger a secret ending by collecting a few items scattered around the countryside. We detail that process in our Quick Tips video right here.
It seems that no matter which ending you go with, Kyle Crane’s story in Harran has come to a close. Hopefully this means Techland is hard at work on a follow up, maybe in a different location and featuring different characters. Feel free to discuss game spoilers in the comments below, and check out more Dying Light: The Following Easter eggs like the Harry Potter ghost in our quick tips video series.
“Spoiler Alert” is a feature from PlayStation LifeStyle that showcases the latest games’ ending(s), and gives the community a safe place to come and discuss spoilers with other people. If you want to see the latest game endings and talk about it, you’ve come to the right place.
Now Loading...Do Trophies Matter?
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Now Loading...How Much Do You Care About Trophies?
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Ben Tarrant
Trophies are a great way to direct gameplay and give you something to do when you've finished the typical stuff to do. It got me doing things in Skyrim I never would have otherwise done.
But do they matter? Nope. Firewatch had 4 basically inconsequential trophies and it didn't make a blind bit of difference to my enjoyment of the game. People are too focused on what a game supplies trophy wise, I've seen many people simply dismiss a game because t doesn't have a platinum, which is just ridiculous. Far Cry 3: Blood Dragon doesn't have one and it rules! -
Cameron Teague

I never thought I would care at all about trophies but I do sometimes find myself hunting down specific trophies. Now, I am not a crazy trophy whore, but I do love collecting them sometimes. As for if they have hurt or helped gaming, I think it has been nothing but a good thing. Trophies have extended the shelf lives of games and I think helped push DLC sales.
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Heath Hindman
The best PS3 firmware update of all time was the one that let me turn off that fucking stupid chime.
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Jowi Meli

I absolutely love trophies! While I wouldn't consider myself a fanatic — my trophy level sits at a pretty humble number at the moment — I enjoy the way trophies can extend the life of games you've already beaten, and I think they're a fun way to track what you've played and how much you've accomplished. They're not necessary, of course, but I think they're a great supplement to our gaming experiences. I do wish some companies would think more about the things they're adding to the list, though — I'll never Platinum Final Fantasy X thanks to that lightning dodging trophy!
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Chandler Wood

Trophies absolutely matter. They are a cabinet of accomplishments. Records of the things we've done in games on PlayStation platforms. Best of all? They're optional. It's the perfect implementation of offering goals and challenges to the players that want them, while not actually hindering or getting in the way of the people that don't want to play for trophies.
It also encourages playing games in styles that you may never play. I'm typically a 'Leroy Jenkins' type, running in and laying waste to all around me (while subsequently getting myself killed). Many trophies require limiting deaths, using stealth, or using character types I don't usually use, which allows me to expand my gaming experience more than what I would get otherwise.
It's also a record of your gaming. That super hard difficulty mode? You can prove whether or not you've beaten it, and that record is tied to your PSN ID.
I will never limit my gaming based on trophy lists though. Doesn't include a Platinum? Let's aim for 100%. Hard trophy? That's motivating to play better or play more. And did I mention they are a completely optional and extra layer? So those that don't like them aren't actually out anything by having them there.
In fact, one of the first features I ever wrote for PSLS more than three years ago was on this very subject.
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Zarmena Khan

I'm somewhere in the middle of the two extremes when it comes to trophy hunting. I'm not a trophy whore and don't go out of my way to hunt or get platinums, but then there are occasions where I do wanna hunt specific trophies just because. I think they're a bit of an incentive for those who like additional challenges but I don't quite understand those people who play games just for them. Doesn't sound like an enjoyable activity to me.
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Michael Briers
Trophies matter, for sure. I wouldn't hold them up as the be all and end all of my gaming experience, but I appreciate their inherent value. Does that mean I'll go out of my way to play games purely to rack up my trophy level? Not at all. In fact I'd argue that that kind of mentality undermines the concept of trophies in general. Quality over quantity, and all that.
I mean, when I look at my own humble collection, I can recall memories of earning some of the more difficult accolades (man, that Dead Space 2 platinum), and there's something to be said about earning 100% on a game that you really admire. -
Stephen Bitto
See Chandler Wood's response.
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Alex Co

I'm in the middle here. I care about trophies, but not to the point that I'd replay games just for 'em. I might go off the beaten path to snag a trinket for a trophy, but that's about it.
I rarely, if ever, 100 percent a game, and I'm fine with that. Do trophies matter to me? In a way yes, but not to the extent to how some people perceive it.
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Mack Ashworth
I'm a big fan of trophies and achievements in games, as they encourage trying out different ways of playing, increasing a title's longevity in a fun way.
I used to be pretty addicted to achievements over on Xbox, but having since been wooed over to the PlayStation and PC side of things, my focus on them has lessened considerably.
With that said, I look forward to the day when I can sit down and complete The Last of Us on the hardest difficulty for the second time. Gotta get me that trophy, for sure!






