Looking at demons first, Bethesda said not only are they more powerful than the marine, but many of the demons are based on their campaign counterparts and have access to devastating moves. Additionally, demons are integrated into the gameplay modes, with some making them a key part of combat.
Here’s a quick overview of the demons:
- Baron of Hell – Brute strength is unmatched, ground pound damages a group of enemies when surrounded, has vicious melee attacks and brutal Glory Kills, but is susceptible to long range attacks on the head or spine.
- Revenant – Can fly for short periods of time thanks to its jetpack, has dual missile launchers, and is quick, but health is low and a shot to the energy core can deal big damage and temporarily disable the jetpack.
- Prowler – A multiplayer-exclusive demon, the Prowler lurks in the shadows and ambushes enemies, and is capable of killing a marine in a single blow and seeing enemies through walls. However, it has low health and no ranged attacks.
- Mancubus – Slow and powerful, it has long-range rockets and high health, but can be inaccurate and may overheat if he doesn’t vent heat. Aim for the chest cavity to deal big damage.
As for power weapons, these are only available as limited-use pick-ups that spawn during a multiplayer match. Letting you spot enemies through the walls, these weapons are done when the ammo’s gone, but if you die with ammo in it, an enemy can grab it:
- Gauss Cannon – Fast and ferociously accurate, the Gauss Cannon fires speedy slugs that can go the distance – and blow through multiple foes without any loss in power.
- Chainsaw – If you hear the guttural roar of the chainsaw, you best get out of the way. This DOOM favorite delivers an instant kill to any marine – and can quickly slice away at a demon’s health.
- BFG 9000 – Just like in the classic DOOMs, the BFG continues to live up to its name. Its charged projectile will not only obliterate anything in its blast radius, but also dishes out the pain to anyone along the way with tendrils of electrical energy.
Finally, power-ups are limited-time buffs that are usually located in high-risk areas. Just like power weapons, dying with an active power-up leaves it for other players to take:
- Invisibility – They’ll never see you coming. Just be careful: While you’re almost completely transparent (with the slightest distortion indicating your position), the effect is diminished when you fire a weapon or use equipment.
- Haste – Why go fast when you can go even faster? Not only are you speedier (and can make longer leaps due to your enhanced momentum), but your rate of fire is also increased and some weapons will charge faster.
- Regeneration – Rush into the fray with a bit of extra swagger, thanks to Regeneration. For a limited time, your health and armor will recharge – and even overcharge if you’re healthy enough.
- Quad Damage – Everything is more powerful when you’ve got Quad Damage: primary fire, modified fire, even power weapons (if you have one equipped). Lethal equipment gets a boost as well.
Doom comes to PlayStation 4, Xbox One, and PC on May 13.