Ghost Games released a new Need for Speed update today for PlayStation 4, Xbox One, and PC, adding SpeedLists, Prestige Mode, Activities, new Trophies and Achievements, stability fixes, and more.
Reportedly bringing the total size of all updates to 2.46GB on PS4, here’s the full list of patch notes for today’s update:
SpeedLists
- Test your skills versus other players in custom made tournaments to become the Speedlist World Champion.
- There are different types of tournaments so choose the one that suits you: Speed, Style or Mixed.
- Use the time between Speedlists to tune your car and get the winning edge.
- The higher you finish in each event, the more SpeedPoints you’ll rack up.
- Join a Speedlist at any moment and you will race the next event available in the tournament.
Prestige
- Are you ready to try some of the best events from the story but in HARD MODE?
- Prestige offers a collection of tougher Speed, Style, Build, Crew and Outlaw events.
- Once you’ve completed Story mode you can expect a call from some old friends to let you know about this new challenge.
- Turn on Prestige from your phone to toggle between regular and Prestige events.
- This time winning isn’t everything. You’ll have to beat a series of increasingly tough target scores to earn Gold in each event.
Activities
- Drift or Speed? Choose your style and compete with your friends for the best scores in these short skill challenges.
- Drift long, hard and fast through the Drift Corners to smash the target score.
- If Speed is your game, then some short and challenging Speed Runs are out there for you.
- Remember not to collide and keep up the pace so you can leave your mark on the Speedwall.
- Collect them all and keep playing to stay top among your friends and earn those bragging rights.
Daily Challenges
- Challenges now offer a unique wrap editor decal for each Challenge beaten.
- There are over 150 Daily Challenge decals to collect, previously only available if you beat all three daily challenges.
- Keep playing to earn more decals and personalize your ride.
Other
- Forced Induction and a new visual Engine are all now available on the Ford 1932 Hotrod
- New Community Campaigns for REP bonuses, $ bonuses and discounts – keep watching our Social Challenges for details on upcoming events
- 3 Brand new Achievements & Trophies. These ones are tough!
- Improved network warning messages for players with a poor connection
- New red zone on the rev counter to clearly see your rev limit
- Updated Drag Race Outro comparison screen
- Various Bug Fixes and Improvements
- Multiple stability fixes
Those new Trophies will require you to win all the Prestige events, win Gold on all Prestige events, and win all the events in a SpeedList.
What do you think of the new update?
[Source: Need for Speed, Reddit]
10 Vita Games That Are Better Than Their PS4 Counterparts
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10 Vita Games That Are Better Than Their PS4 Counterparts
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Crypt of the Necrodancer
Crypt of the Necrodancer is a genius blend of dungeon crawling and rhythm games. It's also a perfect fit for the PlayStation Vita. Plug in a pair of headphones, and the game's fantastic music really takes over not only your eardrums, but your mind. There's really no reason not to play Brace Yourself Games' modern classic on the go.
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Hotline Miami
Hotline Miami is one of the most stylish and brutally fun indie games to ever come out, and the Vita version is arguably the best way to experience it. The dual analog sticks allow players to play as intended, but the ability to lock on with the touchscreen is a real game changer. If you want to go on a real trip then play Hotline Miami on Vita.
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OlliOlli2: Welcome to Olliwood
Roll7's OlliOlli series debuted on PlayStation Vita, and it turns out that's where it's best played. OlliOlli2: Welcome to Olliwood solidified this after launching for both PS4 and Vita on the same day. The frantic gameplay that has players constantly retrying the same levels over and over just feels more natural on Vita, and nothing is really gained by having it on your TV.
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Pix the Cat
While the Vita version of Pix the Cat loses an okay, yet ultimately forgettable, multiplayer mode, it's enhanced by the pick up and play nature of portable play. Pix the Cat is best suited in high score runs that only take a few minutes, and it can provide a lot of entertainment in short bursts.
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Rogue Legacy
Rogue Legacy might not be the best choice for this list, as having such an addictive game constantly at your fingertips means it might just take over your life. The Vita version of Cellar Door Games' hit platformer is a perfect port that loses nothing in the transition. These types of ports of high profile indie games are a large reason why the Vita still receives attention from gamers.
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Runner2: Future Legend of Rhythm Alien
Choice Provision's Runner2: Future Legend of Rhythm Alien is one of the best runner games ever made, and it's non-surprisingly a blast on Vita. The difficult, yet satisfying, action and fantastic sound design shine just as bright on Vita as it does elsewhere. It also has the benefit of being the only way to play the game on the go, which is perfect since the levels are so short.
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Shovel Knight
Shovel Knight is one of the most gorgeous 2D platformers in recent memory, and the graphics really shine on the Vita's OLED screen. It's a perfect way to spend your commute, although you might unfortunately miss your stop a few times!
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Spelunky
Peanut butter and jelly. Popcorn and butter. French fries and ketchup. Spelunky and Vita. Some things are just made for each other and that's the case here. The addictive nature, and simple controls, of Spelunky are an absolute perfect fit on the Vita. It's easy to play the daily challenge before you go to bed, and then accidentally stay up until 3am trying to defeat Olmec.
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Super Meat Boy
Team Meat's classic masocore platformer found a lot of success on PC and Xbox 360. Many years later, Super Meat Boy found new life by being released on PlayStation consoles, and the Vita version is a joy to play. The controls feel like a perfect fit for the system, and you'll never feel like you're missing out by not using a DualShock 4. This is the best way to play Super Meat Boy on a PlayStation system.
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Volume
Both of Mike Bithell's games have seen great Vita releases, but Volume really sticks out. His stealth game's unique art style really works well on the portable system. Also, since the port is top-notch, there are no technical issues to think of that have plagued some other ambitious ports.
