Unlike other Ubisoft open world games (Assassin’s Creed, Far Cry, Watch Dogs) where you use ‘towers’ to unlock missions around you, Watch Dogs 2’s progression will be tied to your virtual followers.
Creative Director Jonathan Morin told Eurogamer, “It’s not a game where you open your map and everything’s there. There are no towers. You just explore the world.”
You unlock followers through completing activities and making discoveries in San Francisco, with Morin adding:
Players start with a few followers in [hacker group] DedSec but pretty soon you realize you’re going to need more if you want to pull off big operations. So you start free-roaming.
Every time you get followers, it’s like you’re unlocking the DedSec hivemind. You’re also unlocking new knowledge, new operations, new co-op missions. And then organically you hit those end-game milestones.
In fact, Morin says, “You can barely touch the story” in Watch Dogs 2. You’ll have to hit three story “milestones” to finish the game’s narrative, but you can unlock everything else through co-op or free-roam.
Morin also confirmed that you can play the co-op content by yourself (it’ll be difficult though), there is further progression after finishing the main story arc, and the map in Watch Dogs 2 is twice the size of Watch Dogs’ Chicago.
Watch Dogs 2 releases on November 15 for PlayStation 4, Xbox One, and PC.