Developer inXile Entertainment announced today that they’ve partnered with Techland Publishing to bring Torment: Tides of Numenera to PlayStation 4 and Xbox One in early Q1 2017, alongside the PC version.
A science-fantasy RPG, Torment: Tides of Numenera is one of the most successful games ever on Kickstarter, receiving nearly $4.2 million. Originally only set for PC, inXile and Techland “have been hard at work behind the scenes to ensure the title will have a console launch simultaneous with the PC version.”
inXile CEO Brian Fargo said:
After the critical and commercial success of Wasteland 2: Director’s Cut on consoles, and with fans clamouring for it, it had been in our plans to bring Torment: Tides of Numenera to PlayStation 4 and Xbox One. We’re especially excited to be partnering with Techland, who as developers themselves perfectly understand how to do a release without any compromise to the quality of the title.
Here’s the description for Torment: Tides of Numenera:
Explore Earth one billion years in the future in the science-fantasy setting of Numenera. Discover the Ninth World built on the bones of eight advanced civilizations and leave your own mark on it. Make thousands of essential choices, face the consequences, and meet death incarnated as you seek the answer to the ultimate question: What does one life matter?
Torment: Tides of Numenera is a thematic successor to Planescape: Torment, one of the greatest computer RPGs ever created. The new game explores similar deep and personal themes of life, mortality, and sacrifice, challenging players to take intellectual stances and make moral decisions.
- A World Unlike Any Other – Journey across the Ninth World, a fantastic, original setting, with awe-inspiring visuals, offbeat and unpredictable items to use in and out of battle, and stunning feats of magic.
- A Rich, Personal Narrative – Thoughtful and character-driven, the story is epic in feel but deeply personal in substance. The philosophical underpinnings of Torment drive the game both mechanically and narratively.
- Reactivity, Replayability and the Tides – Your choices matter, and morality in the Ninth World is not a simple matter of “right” and “wrong”. Torment is a deeply replayable experience that arises naturally from your actions throughout the game.
- A New Take on Combat – Plan your way through hand-crafted set-pieces which combine battles with environmental puzzles, social interaction, stealth, and more.
The console versions of Torment will be shown off at gamescom later this month.