Torment: Tides of Numenera Update 1.02 for PS4 & Xbox One Improves Performance

After “working extremely hard to iron out the bugs our community and media reported,” developer inXile has released Torment: Tides of Numenera update 1.02 on PlayStation 4 and Xbox One, which fixes bugs and improves performance.

You can see the highlights of update 1.02, as well as the full list of performance and stability changes, below:


  • Fixed a large number of freezes that would happen in various states.
  • Numerous performance optimizations.
  • Addendum text should now be appearing on item descriptions. Many dozens of items now have more details depending on your lore skills and other factors!
  • Fixed an issue that was preventing party members from bantering. Party members should now be much more talkative!
  • Updated a number of crisis sequences to rebalance a number of enemies. In some situations, it will make combat proceed more quickly with combats that were sluggish.
  • Numerous fixes and improvements to movement grid, pathing, and AI. This should prevent issues where the game would hang as combat could get stuck in numerous situations.
  • Several quest and conversation fixes.
  • Inspiring Presence and other looping sound effects have been reduced or removed.

Performance & Stability

  • Scene-specific performance optimizations for a majority of game scenes, particularly throughout Sagus Cliffs.
  • Numerous cleanups and optimizations to movement grid, pathfinding, and AI calculations.
  • Improved performance on several visual effects.
  • Reduction of garbage generation to reduce associated frame drops from garbage collection.
  • Significant reduction of garbage generation during controller movement.
  • Various game cameras are now disabled when fullscreen UI is present. This should improve framerate in Inventory, Character Creation, and other screens.
  • Performance improvements and optimizations to NPC animators.

The full list of patch notes is available over here (beware of spoilers). A download size for 1.02 wasn’t given, but the first patch was 8GB.

In the above video, Creative Lead Colin McComb says the team is going to improve Torment even further.

[Source: Torment]