Rise of the Tomb Raider has already been out on PC and can run in native 4K. With the PS4 Pro also boasting 4K graphics, how do the two compare, side-by-side? Digital Foundry took the two and compared them, using a PC version running at “very high settings with very high textures.” As you can see from the trailer above, Sony’s console can get so very, very close to a highly optimized PC, but it also has some stunning limitations.
For starters, Rise of the Tomb Raider cannot run at 60fps on the PS4 Pro, whereas this frame-rate is not a problem on the PC. Several other details are missed, such as shadow quality, some lighting, fire effects, and level of heat haze. The level of textures also greatly vary.
The PS4 Pro version certainly looks fantastic, and the Digital Foundry editors explained that the performance doesn’t seem to be that detrimental between the two either. However, they did discuss that the fact that since the PS4 Pro hardware can’t handle native 3840×2160 UHD resolution, and it doesn’t have as much RAM as a PC can hold, it won’t be able to catch up to the PC graphical performance.