If you’re expecting a sequel to Final Fantasy XV, it may be time to give up that fantasy. In an interview with Polygon, director Hajime Tabata says that the team would rather focus on smaller story based DLCs like Episode Prompto and the upcoming multiplayer Comrades DLC than a full-blown sequel. Considering Final Fantasy XV’s infamously long development time, this may be for the best.
Here’s Tabata’s statement to Polygon about a sequel:
“If you do that full sequel model of expanding on an IP or a series, it’s good in certain ways,” said Tabata. “The negative of that is there’s a very large open period where you’re not releasing anything. In that period, you get people to move away, and their attachment to the franchise dissipates a little bit.”
Tabata also talks a bit about the Comrades DLC (beware of potential spoilers):
“What we’re trying to do with that is to depict that missing 10 years of history right at the end of the story,” Tabata said, referring to a late chapter in the main game. Players create their own member of the Kingsglaive, the army that protected and fought for the kingdom of Eos, during the Comrades campaign.
“If we had tried to do that as a traditional, full-scale sequel, that would have been very difficult,” the director said, “but it works really well in [keeping] that continued relationship with fans.”
The Comrades DLC does not yet have a release date. The next story DLC, Episode Ignis, will release December 2017.