If you’re wondering how South Park: The Fractured But Whole will stack up to the South Park TV show in terms of humor and art, you may not have to be too worried about it. A new interview with a Fractured But Whole developer from ShackNews reveals how much South Park Studios has been involved in this game. Spoiler alert: It’s a lot.
Here’s the statement from the developer:
“I think the collaboration from day one was key to making sure that [Fractured But Whole] was as good as it could be, which meant the whole South Park Studios was involved all the way thought the process. So what that means is basically 20 to 40 people at South Park Studios were basically part of the art team for the game at various states of the project.”
There’s more to learn from the ShackNews interview video:
Of course, make sure to give our Fractured But Whole E3 preview a read, if you’re interested in how this sequel is going to stack up:
South Park: The Fractured But Whole may be the highly anticipated follow-up to 2014’s The Stick of Truth, but it’s also a game with an uncertain cloud over its head. Unlike its predecessor, which was developed by Obsidian, development on the sequel has been handled by Ubisoft internally. This has led to some setbacks, as the tactical role-playing game has been delayed several times.
There’s no reason for fans to be worried, though, as the extra development time has allowed The Fractured But Whole to become a highly polished experience. This came across immediately when I got my hands on the title, as the first thing I noticed was how improved the user interface was. There’s never any confusion as to what the player is doing, as objectives and progress are cleanly communicated through notification-style pop-ups.
South Park: The Fractured But Whole will release October 17 on PlayStation 4, Xbox One, and PC.