Michael Condrey Says Call of Duty: WWII Is the “Most Personal and Profound” Game He’s Worked On
Sledgehammer boss Michael Condrey has said that Call of Duty: WWII is the “most personal and profound” game that he’s worked on given its subject matter. In an interview with GameSpot, Condrey made reference to historical events like the Spanish-American war, which he says has been “somewhat forgotten,” and said that we shouldn’t allow World War II to fade.
We can’t allow World War II to fade. It was too important an infliction moment in human history to let it fade in the same way that the Spanish American War has faded from this country’s history. That has been meaningful. That has made this the most personal and profound game I’ve ever worked on. I’ve worked on a lot of games I’m really proud of, a lot of creative games that gave me a lot of excitement and joy. None have carried the historical weight and meaning that this one has. That’s been really rewarding.
Elsewhere in the interview, Condrey and Sledgehammer co-founder Glen Schofield said that the timing of the game’s release in the current political climate is coincidental, and that it isn’t motivated by current events.
“We set in motion before that,” explained Condrey. “It’s still rooted in the same place, which is telling us the story of camaraderie and heroism in an important time in human history.”
Call of Duty: WWII is set for release on November 3 for PlayStation 4, Xbox One, and PC.