God of War Director Chimes in on EA Linear Games Debate
During a recent talk at the Credit Suisse Technology, Media & Telecom Conference this week, EA CFO Blake Jorgensen spoke on the company and its recent controversy.
However, during his talk, Jorgensen revealed that when the company was reviewing the Visceral Games Star Wars title, the company found that people are playing less linear games than they have in the past. “As we kept reviewing the game, it continued to look like a much more linear game [which] people don’t like as much today as they did five years ago or 10 years ago,” Jorgensen said (via Gamespot).
While that might be true for some players, there is definitely still a contingent of players who play linear games, and perhaps no one knows this better than Cory Barlog. The director of the upcoming God of War took to Twitter late last night to showcase his feelings for what was said, and they were about as straightforward as you would expect.
From article about EA exec commenting on Visceral game – “As we kept reviewing the game, it continued to look like a much more linear game [which] people don't like as much today as they did five years ago or 10 years ago," Jorgensen said – oh dear god EA, just utter nonsense! pic.twitter.com/KN0JOPhnNq
— Cory Yule-log 🎮 🎄#CREATE (@corybarlog) November 29, 2017
Clearly, someone like Barlog doesn’t like hearing that people don’t like to play linear games, especially as he is directing one of the most anticipated linear games in recent years. While EA certainly might have a point in that linear games are not the rage that they were years ago, there’s still clearly an audience for them, and the backlash that EA has been facing since the launch of Star Wars Battlefront II is proof of that.