Rainbow Six Siege’s Latest Update Balances Ballistic Shields and Operators

Ubisoft has released the latest patch notes for the team-based tactical shooter, Tom Clancy’s Rainbow Six Siege. The Y4S2.3 update released on July 22, 2019 for PC and today for the PlayStation 4 and Xbox One versions of the game. It focuses on balancing the game’s Ballistic Shields, Operators and abilities, and fixes some bugs too. The new update also further improves the game’s anti-griefing system as well. All of these changes should result in a more enjoyable experience for players.

Some things of note with the game’s Operators and abilities in this update include changes to hip firing accuracy when a character is using a Ballistic Shield, and to the amount of melee damage a player can deal with a Ballistic Shield. Some of the Operator changes include a reduction to the amount of time that a character remains stunned by Echo’s Yokai Sonic Burst ability (down to 7 seconds from 10 seconds), and an increase to the sound made by Maverick’s Torch, meaning it will be easier for players to hear him breaching a wall when nearby.

The bug fixes in this update that are worth going over include a fix to an issue that would prevent players from being able to reload a weapon after emptying its magazine, a fix to a glitch that would cause Mira’s Mirrors not to breach both sides of a reinforced wall, a fix to an issue that would allow players to spawn peek the Docks on the Kafe map, and more.

The full list of patch notes is as follows:

Rainbow Six Siege Update Patch Notes

GAMEPLAY UPDATES

RFF ANTI-GRIEFING

  • Addition of further RFF parameters to take into account damage history to a player from the offender over multiple rounds in a match.
    • Continued chip damage to an individual from another teammate over several rounds will stack RFF points more quickly.
  • Putting a teammate into DBNO will activate RFF.
    • Reviving the DBNO teammate will remove the RFF activation.
    • Bleeding out from DBNO will prompt the dead player to mark the TK as intentional or not.

IDLE KICK TIMER

  • Idle kick warning timer will display 10 seconds before a kick.

LAN VOICE CHAT

  • LAN/Offline modes in-game voice chat has been removed for optimization purposes.
  • PvP/Online voice chat will not be affected.

BALANCING

SHIELD HIP-FIRE

  • Hip-fire cone increased.
  • We have standardized the hip-fire penalization when you have a Ballistic Shield equipped. Having a shield equipped will now increase it by the same amount. Spread has increased for every Operator when a shield is equipped, but Fuze, Montagne and Blitz will be the most impacted by the change.

BALLISTIC SHIELD MELEE

  • Performing a melee attack with a Ballistic Shield equipped will now only injure and DBNO the opponent, instead of killing them.
  • The new changes for melee attacks while using a Ballistic Shield will impact Blitz, Fuze, Montagne and Recruit.

ECHO

  • Reduced Yokai Sonic Burst disorientating effect base duration to 7 seconds (down from 10s).

We are running low on AAA batteries, so to save energy we’re tuning down Yokai’s power a bit.

GLAZ

  • Reduced time it takes to trigger the vision penalty when moving or rotating, lowering the overall vision penalty when moving.
  • Movement time before complete vision is lost is now 6 seconds (up from 2.5s).
  • The speed at which the vision penalty is applied when rotating has also been slowed down.

Glaz has been feeling a bit left out so we gave him some incentive to join the party.

JACKAL

  • Reduced the number of pings from a scan to 4 (down from 5), reduced time being tracked by 5 seconds.

You can rest easier now. Maybe.

MAVERICK

  • Modified breaching torch sound SFX.
  • Breaching torch sounds will now be easier to hear when Maverick is making a hole close to you.

Can you hear me now?

NØKK

  • Increased Nøkk’s ability duration to 12 seconds and increased the refill timer to 12 seconds.
  • With the longer duration, and cooldown, you’ll be able to better leverage her ability.

As per the law of equivalent exchange, you can now spend longer being spooky, but also spend longer getting a full refill.

BUG FIXES

GAMEPLAY

  • FIXED – Under certain circumstances, after emptying the magazine, weapons cannot be reloaded.
  • FIXED – After joining in progress, any Yokai drones or hacked Mozzie drones outside will not display the jammed VFX to the player who joined midway.

OPERATORS

CLASH

  • FIXED – Missing SFX for Clash when equipping her CCE Shield.

MIRA

  • FIXED – Sometimes placing Mira’s Mirror on a reinforced wall may not breach both sides of the wall.

LEVEL DESIGN

KAFE

  • FIXED – Players can spawn peek the Docks.

USER EXPERIENCE

  • FIXED – Starting any situation after completing a Custom Online game will start a Thunt Lone Wolf on the same map and mode as the Custom Online game.
  • FIXED – Players are unable to reconnect to a Ranked session via the dynamic Play button and remain in queue unless they relaunch.

What do you think of these changes to Rainbow Six Siege? Let us know your thoughts in the comments below!

[Source: Ubisoft]