Base of operations may be the White House, but that’s as political as it gets.
It’s gonna be a far cry from its own series.
See how this composer duo took flight with the Eagle Bearer of Greece.
The new Raid will send players deep into the ruins of the Last City.
Pitting players with moral dilemmas.
Lighting the flame on old memories.
The dedicated VR and AR studio has a lot of experience with virtual reality.
It helps the player better create their own unique story within the universe.
Look beyond the yellow tint.
Learn how he connected players with the human side of Spidey.
Some of these rock songs will have you rolling with laughter.
No matter how similar they may look, it’s not another Dark Souls, either.
Yo dawg, Ubisoft heard you like content.
Expand your thinking beyond VR as solely games. Think about the experiences.
Lico talks difficulties and benefits of animating in VR and where he thinks animation in games is headed.
We talk VR audio design and literally recording their own hearts for in-game sound effects.
Collaboration With Polyarc and Emotional Bonding With a Mouse: Interview With Moss Composer Jason Graves
He talks about what drew him to the project and how he worked with the team.
We talked to three members of the combat team.
“[Players will still] feel the soul, the DNA of God of War.”
The simple PSVR concept with a deep soul. Here’s how to unlock its most difficult challenge.
How the new open world direction changes the game.