Interviews

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How Frogwares Explores the Gray Between Good and Evil – The Sinking City Interview

Pitting players with moral dilemmas.

Spyro reignited Trilogy

How Toys for Bob is Breathing Life into Nostalgia with Spyro Reignited Trilogy

Lighting the flame on old memories.

Interview: Archiact Talks Evasion, VR Game Development, and the Future of Virtual Reality

The dedicated VR and AR studio has a lot of experience with virtual reality.

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Why the Dark Pictures Anthology isn’t Building a Shared Universe With Man of Medan

It helps the player better create their own unique story within the universe.

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Saving the World, Two Eyes at a Time – What Makes GUNNAR Gaming Eyewear Special

Look beyond the yellow tint.

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Composing Peter Parker – The Music of Marvel’s Spider-Man with Composer John Paesano

Learn how he connected players with the human side of Spidey.

Rockit Gaming

Rockit Gaming Interview: The Masters Behind the tinyBuild Musical

Some of these rock songs will have you rolling with laughter.

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Dark Souls Director Talks About Sekiro: Shadows Die Twice

No matter how similar they may look, it’s not another Dark Souls, either.

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Looks like Assassin’s Creed Odyssey is a Live Service Game Too

Yo dawg, Ubisoft heard you like content.

Virry VR Interview 2

Conservationism & Virtual Reality For Good Causes: Virry VR Interview With Svetlana Dragayeva

Expand your thinking beyond VR as solely games. Think about the experiences.

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Animating Intent and Connecting With Players: Interview With Moss Animation Director Rick Lico

Lico talks difficulties and benefits of animating in VR and where he thinks animation in games is headed.

Stephen Hodde Moss interview

Literally Putting Their Hearts into the Game – Interview With Moss Audio Director Stephen Hodde

We talk VR audio design and literally recording their own hearts for in-game sound effects.

Moss Composer Jason Graves

Collaboration With Polyarc and Emotional Bonding With a Mouse: Interview With Moss Composer Jason Graves

He talks about what drew him to the project and how he worked with the team.

God of War Combat

God of War Combat Team Talk Versatile Encounters & Throwable Axe

We talked to three members of the combat team.

God of War Combat

Cory Barlog Interview: God of War Director Talks Character Development, Combat, and Norse Mythology

“[Players will still] feel the soul, the DNA of God of War.”

How to Unlock All Statues and Get Cold Iron’s Secret Ending, With Tips Directly From the Developer

The simple PSVR concept with a deep soul. Here’s how to unlock its most difficult challenge.

One Against One Thousand – Dynasty Warriors 9 Hands-On and Interview With Producer Akihiro Suzuki

How the new open world direction changes the game.

Skyrim VR interview

Interview: How Bethesda Made Skyrim Work in Virtual Reality

“VR felt like the next logical step for our already immersive worlds.”

Star Wars Battlefront II Interview With Writer Walt Williams

The passion is strong with this one.

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Star Wars Battlefront II Interview With Motive’s Game Designer and Director

A chat with two Motive members about the single player experience in Star Wars Battlefront II