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Ken Levine Boobshocked by Shallow Reception of Elizabeth in BioShock Infinite

January 3, 2012 Written by Jonathan Leack

BioShock Infinite is looking to be a radical departure from the previous two releases in the series, not only because of its sky-borne setting, but its story as well. Instead of playing an average man trying to escape from Rapture, BioShock Infinite will let the player control an agent in charge of rescuing a trapped woman named Elizabeth. As such, Elizabeth will play a major part of the story arch and, while the game’s designer expects players to become emotionally attached to her, so far they’ve been attached for a different reason.

Irrational Games Designer Ken Levine spoke about BioShock Infinite’s pre-release reception in a recent interview, and was dumbfounded by how consumers have spent more time talking about Elizabeth’s watermelons than anything else. He said to OXM:

It’s disappointing when [Elizabeth's appearance] becomes a focus for conversation because that was never my intent and it’s sort of a disincentive – I’d much rather talk about what she’s going through as a person

Lesson learned: if you want teenagers to focus on the emotions of a character, don’t use a low-cut dress on a woman with C-cup breasts. In defense of gamers, it’s hard to talk about anything other than the physical nature of the game when we’ve only heard a little about the story but have minutes full of gameplay footage showing Elizabeth engaging in parkour through the clouds in a cute dress.

You can see a lot more from Elizabeth when BioShock Infinite releases later this year.