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Project CARS “Will be One of the First Games on PS4″ to Support Project Morpheus

May 2, 2014 Written by Jason Dunning

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In a recent update from Slightly Mad Studios about Project CARS (coming to PS4 in November), Creative Director Andy Tudor reiterated how the game will support Project Morpheus, saying it will be one of the first PS4 games to support VR:

That’s right, Project CARS will be one of the first games on PS4 to support virtual reality via the Project Morpheus headset. Finally, you’re going to really feel what it’s like sat in the driving seat of a high performance machine as you look around the cockpit, glance left and right as you overtake an opponent, and get an exhilarating sense of speed as you scream down the finishing straight.

Some new Project CARS PS4 screenshots were also shown off, with Tudor saying, “All screenshots were taken simply by pausing the game during gameplay and taking a screenshot. No special modes or dev team-only features or downscaling from some huge resolution – just the same functionality that you the players will… have too.”

Tudor then talked about just how authentic Project CARS will be:

Whether you’re recreating Lewis Hamilton’s fearlessness out on a European racing circuit, searching for that perfect opportunity to break out of a close pack of GT cars, testing your stamina doing a 24h race in an LM Prototype, or simply taking a muscle car out for a drive down the US West Coast, both the cars and tracks are exact 1:1 recreations of the real things.

On the cars that means visually down to the screws that hold the suspension manifold together, physically in terms of recreating the exact handling and performance characteristics, and sonically representing the various roars or purrs or growls that each exhibits. Others may say similar, but they don’t come close to the attention to detail we put in.

When it comes to the tracks too, thousands of reference photos were taken, height information was recorded, laser scans were done, and most importantly real drivers like former ‘Stig’ Ben Collins, Nicolas Hamilton, and Oli Webb trawled over every track giving us inside info on the nuances of every corner, every rumble strip, every bump on the tarmac to ensure they not only look great but feel authentic to play too.

Throughout the coming months, Slightly Mad will go into further detail about Project CARS’ cars and tracks, career mode, online modes, social and community features, and Project Morpheus.