Sony: “We Have to do Something Different to get AAA Games on Vita”
With the PlayStation Vita 2000 launching in North America yesterday, complete with a download copy of Borderlands 2, SCEA’s Director of Product Planning and Platform Software Innovation Don Mesa went on the PS Blog to answer some user questions. One of them had to do with the additional Borderlands 2 DLC not bundled in the game, with Mesa saying it’s “the plan” to release the other pieces (such as Tiny Tina) at some point, but he failed to go into specifics.
After confirming the PS Vita 2000 has “no region lock,” Mesa revealed that he’s “fighting” for the 64GB memory card. Already available in Japan, and compatible with Vitas outside of Japan, we haven’t heard much about the 64GB card coming to North America, so hopefully Mesa’s comment means we might be close.
Elsewhere, someone commented on how the PS Vita needs “a few good AAA games that are actually developed by the proper studios, and not farmed out to smaller devs who can’t quite capture what makes a series work on consoles.” In his reply to this, Mesa touched upon how getting AAA titles on the Vita requires them to do something different:
The economics simply don’t work with the traditional process. We have to do something different to get AAA games on Vita. We accomplished it to a certain degree by making PS4 games work on Vita via remote play. PS Now will be another way, streaming PS3 games on Vita. I can’t wait until PS Now is out on Vita – I hope you’ll try out the experience and let me know what you think.
I’m not quite sure if his response is regarding brand new Crash or Spyro games, or just making the PS1 Classics playable on PS Vita for good (it’s most likely the latter), but Mesa did say, “We want Crash and Spyro too. The stars need to be aligned to make this happen.”
Mesa also said, “I really appreciate the support of all of the Vita owners out there! We’ll keep on trucking with more Vita games!”